Der nächste Patch für alle ist da. Version 1.50 bringt technische Verbesserungen, Bugfixes und neuen Content:
GAME STOCKCAR EXTREME V1.50-Changelog:
Cars:
-Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)
Track:
-Adds Velo Cittá Circuit (2 layouts);
Features & Fixes:
-Added support to 6 USB controller devices (increasing the previous limit of 3);
-Added sensitivity & deadzone sliders for up to 6 controller inputs in CONTROLLER 3 menu;
-Added feature to automatically adjust Steering Rotation for each vehicle so use no longer needs to exit game and manually adjust controller rotation (see recommendations above);
-Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);
-Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
-Added option to map commands for adjusting Vertical FOV from in-car;
-Added support for 24h race length;
-Added Stock V8 rule which restricts tire stops to one tire change at a time;
-Tweaked AI to perform less strategical mistakes (such as pitting in the last lap);
-Rewritten all car classes from the previous standard "ReizaXX" to a nomenclature that better represents their respective series;
-Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section;
-AI drivers now use 8th gear & DRS;
-Added "Opponents Filter" option to quick race menu (for multiclass racing)
-Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% agression in old currency to prevent AI misbehavior in overly agressive settings);
-Fixed bug with other cars occasionally "inheriting" 8 gears, DRS functionality from F-Extreme
-Fixed championship scoring bug;
-Fixed grid position setting when qualifying is disabled;
-Fixed performance issues with the SuperV8;
-Revised pit menu rules & pitstop timing for all series;
-Fixed bug with AI behavior being over agressive with the throttle on corner exit leading to occasionally losing control;
-Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session);
-Updated ambient, curb, road & grass roll noise for all cars;
-Revised aero & tire physics in all cars;
-Revised realfeel values to reduce FFB clipping;
-Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look;
-Minor graphical optimization;
-Fixed bug with Safety Car entering the pits in Curitiba Oval;
-Fixed behavior of driver labels.