FrozenPie
Lötkolbengott/-göttin
Whoops, da hab ich wohl den Start für die Preview der UE 4.12 verschlafen
Ich liefer mal das Changelog sowohl für die Preview 1 als auch Preview 2 inkl. aktueller Knowen Issues nach:
Ich liefer mal das Changelog sowohl für die Preview 1 als auch Preview 2 inkl. aktueller Knowen Issues nach:
PREVIEW!
A Preview of the upcoming 4.12 release is now available via the Epic Games Launcher and GitHub. We have made this Preview available so that our developer-community can help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle. Please be aware that the preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.
We encourage users to check out the preview to try new features and inform us of any issues which we may not have caught. A Known Issues List is provided below which will be updated periodically. If you discover any additional issues with this preview release, please report the issue on the Bug Reports section of the Unreal Engine AnswerHub.
4.12 Preview Summary
This list provides a brief summary of updates in this release. Full release notes will be made available with the final 4.12 release. We may not be able to provide additional information about updates at this time.
- Editor/Tools Updates:
- Sequencer is now a supported feature that combines the power of a non*linear editor with 3d animation editing to allow you to produce in-*game cinematics as well as a sequence of shots for film, tv, and previsualization. It’s also designed so that multiple artists can work on a shot together or across multiple shots.
- Rearrange shots like a traditional non*linear editing package
- Create alternate takes of a shot and rollback with ease
- Make per shot tweaks and spawn shot specific actors
- Designed for collaboration
- Automatic track creation based on actor type
- Standardized keyboard shortcuts
- Auto*keyframing
- Embedded track and key editing/creation widgets
- User*definable track coloring
- Keyframe shapes and colors defined by interpolation behavior
- Folders and labels for organization
- Cinematic Camera Actors coupled with new Camera Rig Actors provide filmmakers as well as novices with the ability to create realistic camera shots with ease.
- Customizable lenses and filmback settings
- Focal length
- Look at tracking
- Cinematic Viewport is new, streamlined and allows you to view a sequence of shots for dailies in filmmaking.
- Embedded timeline and transport controls
- Frame numbers indicating shot in and out cut points
- Overlays and framing helpers for composition
- Sequence Recording allows you to record gameplay and immediately place the recorded elements into your shot. You can even make a recording while playing back a previous recording.
- Record gameplay into skeletal animation, transform, event, and audio tracks
- Automatic track generation for re*editing the recording
- Audio Localization (Preview) - 4.12 improves our built-*in support for audio localization (via dialogue wave and dialogue voice assets) to the point where you’re now encouraged to try and it out and provide feedback.
- Spoken text is now gathered from dialogue wave assets and included in your PO files for translation along with your other asset based text.
- Several new commandlets have been added to facilitate the recording and importing of audio for your dialogue wave assets (these are also integrated into the Localization Dashboard).
- ExportDialogueScript *- Exports a per*culture CSV file containing each line of dialogue and its associated filename.
- ImportDialogueScript -* Imports a copy*edited per*culture CSV file and updates any translations with the recorded dialogue.
- ImportLocalizedDialogue -* Imports per*culture recorded WAV files and generates localized dialogue and sound wave assets.
- Unreal Editor in VR (Preview)
- Platform Updates:
- Xbox One
- Async compute is now supported. This allows the GPU to use spare resources during drawing to do other work, resulting in faster overall frame times on GPU. This is currently used by the reflection environment and SSAO passes with more coming in future.
- DX11.x Fast Semantics is now turned on by default which saves CPU time. DX11.x Legacy is now deprecated. We anticipate moving to DX12.x by default in a future release and removing DX11.x entirely.
- PS4
- Support for SDK 3.508.031
- VR Updates:
- Improved Stereo Layers Support - Layer support now works on all platforms, and has been improved to be more user friendly
- VR Loading Movies - You can now have framerate-*independent loading movie support.
- OSVR Support UE4 will now ship with OSVR support out of the box. For more information, visit OSVR - Open-Source Virtual Reality for Gaming
- Framework Updates:
- Added ability to use lower LODs for StaticMesh collison
- Default collision from static mesh asset
- Animation Node: Twist Corrective can apply a MorphTarget curve value when a twist is overdone
- Dynamic SoundClass adjustment overrides in sound mixes
- AnimComposite can be used in AnimMontage or AnimComposite. With this change, now AnimSequenceBase (previously only AnimSequence) is supported through montages or composite. If you’d like to create your own AnimSequenceBase, it should be easier to support with this.
- Rendering Updates:
- High Quality Reflections
- High Precision Static Mesh Vertex Normal/Tangent Encoding
- Custom Resolutions for Sky Cubemaps and Reflection Probes
- Custom Cubemaps for Reflection Probes
- High Precision GBuffer Normal Encoding
- Blueprints Updates:
- Cooking Blueprints into C++ (Experimental Beta) allows you to package Blueprints into native source code.
- Enabled in editor, through your project’s Packaging Settings: Experimental => Nativize Blueprint Assets. Can also be invoked by passing -NativizeAssets as a param to the UAT BuildCookRun script
- Generated source is saved as a plugin in your project’s intermediate folder, under: …\Intermediate\<PLATFORM>\NativizedAssets\
- Can exclude certain Blueprints from the process in your game’s DefaultEditor.ini file (under [BlueprintNativizationSettings]). General “types” of Blueprints can be excluded: +ExcludedBlueprintTypes=/Script/UMGEditor.WidgetBlueprint. Specific assets can also be excluded: +ExcludedAssets=/Game/Blueprints/MyBlueprint
- Mask Field Variables - Integer properties can now be declared as being a bitmask, and optionally associated with an enum which encapsulates bitflag values.
- Mobile Updates:
- Vulkan Mobile Renderer (Experimental) as shown in the ProtoStar demo shown at the Samsung Galaxy S7 Unpacked event in Barcelona
- High Quality Mobile Post Processing
- Improved Depth of Field quality
- Filmic Tonemapper
- More Shadowing Options for Mobile
- CSM shadows for dynamic objects blended with precomputed Lightmass shadows
- Planar reflections
- GPU Particles on High-end Android and iOS devices
- Apple devices with A8+
- Android 6.0 with Adreno 4xx and Mali-T7xx (Galaxy Note 4, Note 5, S6, S7, Nexus 6P and others)
- Web Browser UMG Widget on iOS
- Mobile Landscape & Foliage Updates:
- Grass and Foliage Scalability
- Ability to reduce grass and foliage density based on quality levels
- New Scaling and Alignment Options for Landscape Grass
- Landscape Collision Improvements
- Simplified Player Collision for Landscape
- Collision support for spline meshes created at runtime (GitHub contribution)
UPDATE!
We have just released Preview 2 for 4.12! Please view the Known Issues List on page 1 of this thread for the updated list of known issues.
Thank you for your continued help in testing the 4.12 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.
Cheers!
Fixed in Preview 2 - CL 2962397
Fixed! UE-30024 Crash when connecting to Source Control
Fixed! UE-30110 Opening blueprint debugger crashes editor
Fixed! UE-29940 Crash during Garbage Collection in travel mode
Fixed! UE-29774 Crash scrubbing sequence after being recorded
Fixed! UE-30096 Compiling a Code project for Shipping or Test Fails
Fixed! UE-25715 Crash when changing a Play Node's "Sequence" to a Montage
Fixed! UE-29131 Particle effects can freeze before terminating
Fixed! UE-25215 Crash opening ConcurrencyBug level - FArchiveFileReaderGeneric::InternalPrecache()
Fixed! UE-29876 Character mesh is not visible in packaged third person project
Fixed! UE-30099 Translucent instanced static meshes drawing incorrectly with ISR on.
Fixed! UE-30087 Crash when dismissing multiple menus
Fixed! UE-30085 Loading Screens Play Before PreLoadMap Finishes
Fixed! UE-30084 UMG Fixed aspect ratio doesn't size right side correctly
Fixed! UE-30042 Changing the View Type folder options when importing an item Crashes the Editor
Fixed! UE-29988 Crash when converting custom curve to metadata in persona
Fixed! UE-30054 Transform text when dragging a component in a BP doesn't update until the drag finishes
Fixed! UE-29994 Materials have incorrect Default Material view
Fixed! UE-30030 ProtoStar Meteors Vanish on touch by User or Neutrino
Fixed! UE-29928 LaunchOn tvOS Fails on Windows.
Fixed! UE-30016 Color picker in cinematic viewport overlays menu does not close when deselected
Fixed! UE-29984 Pixel inspector crash when there is no GBufferE
Fixed! UE-29268 Metal is not enabled for project packaged from windows on iOS device
Fixed! UE-30008 Crash if manipulating a widget in UMG with no animation selected
Fixed! UE-30006 HQ ES3.1 DoF broken with Vulkan RHI
Fixed! UE-29319 Can not use material track with Widgets that use style
Fixed! UE-27735 Enumerators are not set correctly in packaged games if Nativize Blueprint Assets is set to true
Fixed! UE-29942 Selecting Cinematic Viewport does not enable the Cinematic Viewport
Fixed! UE-29934 Blueprint projects packaging and launch on failure for iOS and tvOS from Mac
Fixed! UE-28073 Actors animating as thumbnails redraw in sequencer
Fixed! UE-29938 Saved directories exist in SubwaySequencer sample in 4.12
Fixed! UE-30138 Add missing architectures for Android StripSymbols
REMEMBER: Please report any new bugs you find to the UE4 Answerhub
Known Issues List
This is a list of unresolved high priority bugs in our 4.12 Preview engine release. We will attempt to resolve critical bugs before the final 4.12 release, other bugs that do not block development or have workarounds may be marked to be fixed in one of the future hotfixes or major releases.
Please be aware that this is not a comprehensive list of all engine bugs, it is simply a snapshot of some of the latest bugs discovered with this preview that we aim to fix prior to release. This list will be periodically updated with new additions and to reflect which ones have been fixed, so be sure to check back!
Known Issues in 4.12 Preview 2 - CL 2962397
UE-30230 Textures aren't getting initialized correctly on PS4
UE-30218 Build Step Async Step Infinite Loop
UE-30201 Open a copy of a project, results in illegal characters and incorrect filepath warnings when packaging
UE-30186 SplineComponent has issues shipping
UE-30151 Vulkan UI should be gated by Experimental
UE-30150 Crash undoing the selection of an actor while in Mesh Paint mode.
UE-30142 Landscape3 in ContentExamples Landscape crashes when using erosion tool
UE-30121 Experimental GPU defragging is enabled by default for PS4
UE-30120 CLONE - Investigate Crash during Garbage Collection in travel mode with InitProperties() optimization
UE-30115 Indirect Lighting Transition is delayed one frame.
UE-30108 SkeletalMesh_DensePolygon asset gives import warning for 'could not find bind pose'
UE-30104 Nexus 5, Android 4.4.4 has inverted R/B color channels
UE-30100 Destructible meshes can render incorrectly during PiE with Accurate velocities from Vertex Deformation enabled
UE-30069 On one Retina MacBook Pro using OS X 10.11.5b2 re-opening UE4Editor after previously quitting it will cause a GPU hang on Nvidia requiring a force-reboot of the Mac
UE-30062 (Regression) BP editor - SCS component tree display is not updated after Undo/Redo of component attachment.
UE-30056 Code projects appear as incompatible when opening Visual Studio from inside the Editor
UE-30047 Materials that use 5 unique textures do not compile for ES2
UE-30039 Crash when removing cloth apb's assigned to asset
UE-30022 Editor Crashes when adding a new Feature or Content Pack C++ Project
UE-29966 LogVoice:Warning: Failed to initialize voice interface
UE-29951 Launch On Windows fails on a C++ Project if Vulkan SDK is installed
UE-29944 CLONE - re-importing meshes is crashing the editor
UE-29933 Mouse Cursor not being constrained to Windows
UE-29915 [CrashReport] UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy:rawElements() [slaterhirenderingpolicy.cpp:392]
UE-29888 Hot Reloading an up to date project in Xcode causes the build to fail
UE-29824 Texture group LOD Bias might be applied several time
UE-29807 Major corruption in ProtoStar in Vulkan PC with VULKAN_ENABLE_PIPELINE_CACHE=1
UE-29796 Animation blueprints and skeletal meshes snap to the origin when placed into a level
UE-29761 TwinStick Shooter Projectiles are visually offset In PIE
UE-29760 Twinstick Projectiles is Visually offSet Blueprint_Componetns_ChildActor
UE-29642 Cannot move or rotate a skeletal mesh component in the blueprint viewport using the widget
UE-29569 bReceiveCSMFromDynamicObjects unintuitive and poor solution to problem
UE-29557 iOS - Packaged Windows BP Template Crashes on Metal Devices
UE-29556 Normal maps do not render on BSPs
UE-29365 Map Check warnings 'Externally ref'd' when opening a copy of a project created from a previous version of the engine
UE-29351 Crash attempting to PIE in QAGame after deleting BP_QAPawn
UE-29345 Crash occurs exiting the editor after enabling mesh paint mode and PIEing
UE-29328 Linux SCW crash Assertion `!"Illegal formal parameter mode"' failed.
UE-29321 Adding a material track sets material to MaterialInstanceDynamic_#
UE-29264 Get Screen Percentage does not return values in -game
UE-29263 Flying Pawn renders incorrectly while flying on XboxOne
UE-29234 Crash when building lighting on Mac with M_EyeRefractive in the scene
UE-29083 Modulated shadows do not render in the correct area on older devices / versions of Android OS
UE-28900 MoviePlayer thread seems not independent while playing movie at preloadmap
UE-28862 Xbox One: Cant type in console command
UE-28694 Unable to create a new take in shot track
UE-28618 Bloom very weak on Mali devices with floating point framebuffer support
UE-28549 Vehicle Advanced Hard-locks on PS4
UE-28459 Sequencer will not play Blendshape (Morph Target) Animations while in Realtime
UE-28335 CRASH Quick Duplication on static mesh with painted foliage (instanced static meshes)
UE-28172 Opening asset editor with Ctrl down (including hotkey use) causes editor to act like ctrl still pressed
UE-28128 Changing property of actor containing component with sub-components breaks sub-components
UE-28062 Instanced stereo should be disabled when using a scene capture
UE-27996 Launch on toast remains running even after killing the application on iOS
UE-27835 Gun missing from First Person when packaged in shipping for PS4
UE-27736 Crash opening the Output log on the Linux machine
UE-27647 Opening a copy of a project fails because of copy being created on Linux
UE-27416 Make GParticleSimulationTextureSize a CVar if a reduced size gives a performance benefit
UE-27219 Compile button disabled in code project on Mac
UE-27148 Vehicle Advanced Hard-lock on PS4 when using Morpheus
UE-27141 Remove all #if PLATFORM_HTML5 from high level code
UE-27087 Crash when pasting MaterialFunctionCall expressions into the material editor between projects
UE-26536 Foliage / Instanced mesh components triggering many overlap events
UE-26495 Crash opening editor on Linux
UE-26273 Hot Reload not updating variables that have their values set in the constructor
UE-26057 4.12 regression: UE4Editor-PS4Tracker.dll is always out of date
UE-25923 Complex Collision as Simple causes odd Overlap behavior
UE-25634 Crash undoing when using component whitelist
UE-25468 View Mode Player Collision does not update properly on landscape
UE-25243 Decals strobe in one eye with Early Z-pass enabled
UE-24596 Linux staging with build receipts
UE-21424 Console renders incorrectly on SteamVR / HtcVive
UE-20434 [CrashReport] Crash in FD3D11DynamicRHI::InitD3DDevice() [windowsd3d11device.cpp:402]
REMEMBER: Please report any new bugs you find to the UE4 Answerhub