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Ich hab mir unter Anderem mal die beiden Radical SR9 gegönnt. Die Dinger machen echt Laune.
Schätze mal, der Audi Quattro kommt erst irgendwann nach dem Sale. Aber was solls, es gibt wieder kostenlose Challenges ohne Ende. Da soll mal noch einer über Free2Play schimpfen.
We are working hard on finishing up the Multiplayer Alpha and aim to share it with the DTM Experience 2014 Season Pass holders sometime in May. After a few weeks (if all goes well) we will share it with all DTM Experience 2013 owners and once we have the temporary R3E menus finalized it will be shared with everyone.
I had already mentioned these in my last article but the aim dates are pretty much 100% now. We aim to finalize the temporary menus around June so that one is not that far either."
Jetzt werden sie Server schon wieder gewartet...langsam fängt es an zu nerven.
Fast jeden zweiten Tag sind die Server zwischenzeitlich offline...
Ich kann ja verstehen, dass Aktualisierungen vorgenommen werden müssen, aber diese dauern (in Anbetracht der Häufigkeit) definitiv zu lange.
We always continue to develop new shader and techniques to make our game look more realistically and soon you will start to see what we have worked on so far. - Wojtek “feels3″
Game:
- Optimized rendering for better performance when mirrors are toggled off.
Art:
- Updated Zolder for the corner marker toggle.
- Updated Hungaroring for the corner marker toggle.
- Updated Indianapolis for the corner marker toggle.
- Updated Monza for the corner marker toggle.
- Improved performance issues in Portimao.
Jetzt weiß ich, was ich heute Abend tun werde.
Ich hab schon 4 Tuningworld Bodensee Tickets, da kümmer ich mich jetzt lieber um die anderen Wettbewerbe.
- Added content that will be available in store soon.
- Added content for a special event this weekend. Check insider.simbin.com for more information soon.
Sound
- Improved multichannel read/front balance volume for all cars.
- Added locked brake sounds for all cars.
- Updated P4/5 Competizione cockpit sounds.
Portal:
- Fixed an issue where some players were getting Error 404 after exiting a competition.
- Fixed an issue where only the first 500 subscribers were getting updates on newsfeed from fan pages.
- Various optimizations and fixes to the portal backend and frontend.
The Audi 90 quattro brings all-wheel-drive physics to R3E and SimBin developer, Marko Hartikainen has set the bar high with this motorsports icon. Drive the Audi 90 quattro before it is released and share your thoughts on the experience with SimBin's physics team.
We're making strides to elevate your RaceRoom Racing Experience to the highest levels of authentic race gaming. Previously in the R3E beta, we established our amateur and novice game modes and now we are working to strengthen Get Real. With this in mind, we're proud to introduce you to SimBin's take on the Audi 90 Quattro.
Learn about the Audi 90 quattro from Mark Reynolds then fire up R3E and experience the car for yourself. When you're finished driving visit the Insider and tell us what you think of R3E's newest addition."
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An dieser Stelle findest du externe Inhalte von Youtube. Zum Schutz deiner persönlichen Daten werden externe Einbindungen erst angezeigt, wenn du dies durch Klick auf "Alle externen Inhalte laden" bestätigst:
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Ich habs mir schon gedacht, nachdem die Roller-Corvette im GT Masters (und andere glaub ich auch) schon das ganze letzte Jahr mit Raceroom-Werbung gefahren ist.
Da musste doch mal was in R3E kommen.
Nur fürchte ich, dass wir auch in Zukunft auf Lambo und vor allem Porsche verzichten müssen.
Der neue Audi quattro fährt sich für mich noch etwas ungewohnt, aber das krieg ich schon noch...
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Multiplayer Alpha is around the corner. Apart from patching some things for the ADAC GT Masters competition, our full focus is Multiplayer so in this blog, I’ll take the opportunity to call for help before we go live with MP Alpha.
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The MP ALPHA is now ready to download for the old Closed Beta Testers who have the R3E WIP Application in their Steam Library.
As I mentioned yesterday, this is for the Closed Beta Testers who helped us test things over one and a half years ago before we launched R3E.
There may be stability issues, things might go down and there may be numerous bugs which is why this is not exactly for everyone but for you that really want to join back and help us prepare MP Alpha for public. After these tests, MP Alpha will be made available in public for DTM Experience Season Pass Holders, then all DTM Experience owners and finally everyone who plays R3E.
Some Notes and list of Known Issues: Notes:
- We will continuously monitor the activity, server load and traffic and we will patch the game with fixes accordingly. So things might go on maintenance every now and then without any announcement.
- Servers will have variety of parameters enabled or disabled for testing purposes. Some may or may not have mechanical damage, some may or may not have cut track rules for instance.
- In the WIP, we have removed pretty much everything except MP Alpha to encourage everyone to test MP only. Don’t be alarmed when you see everything else missing.
- DTM Experience is unlocked for free in WIP.
- While this is for testing, please remember and try to have clean race sessions. There is no need for griefing. We have wrecker prevention ON but it can’t stop every occasion.
- Server will appear red if it’s in race session or if it’s transitioning between sessions.
- You can only join a server during practice and qualifying.
Known Issues: ( You don’t need to let us know about these).
- Race Results might be inaccurate as server currently does not take overlaps into account.
- There is a chat button in garage menu which is not functional. In-game chat works though. Check options for the chat keybind (default is “c”).
- Laptimes might be slightly inaccurate and might affect the end result if the difference between 2 opponents are within few milliseconds.
- Collision is still in the works and continuous collision might result in unexpected behaviour.
- Game might crash while watching a MP replay. Well it might crash during gameplay as well but those you should definitely let us know about
- You might see the same player name multiple times on your position bar and timing screen at times.
- Joining and loading in while the server is transitioning from practice to qualify, or from qualify to race, might kick you out without a message and you might get stuck on car selection screen. If this happens just back out and re-enter DTM Experience.
- Players secure a slot on a server as soon as they click “GO RACE” and select a car. However in the server browser, currently the server player count shows players that are physically inside the track. Player count doesn’t update until a player finished loading and present on the track. So server might be full even if shows slot available.
- Lag spikes may occur when a new player joins.
- Spikes may occur when side overlays pop in during gamepplay.
- Position bar may glitch when someone leaves the race.
- Novice mode currently does not run with automatic gear.
- Players with unstable connection or latency might warp around a bit.
We hope to see some of the old Closed Beta Testers join us for this phase and help us finish up Alpha for the masses. Thank you in advance for your help.