kays
Software-Overclocker(in)
Hey,
Ich habe gerade Call of Duty + United Offensive Installiert doch bekomme immer eine Fehlermeldung. Das Spiel startet ganz normal: Intro Video - Menü - Neues Spiel - dann fängt er an zu laden doch wenn der Ladebalken durchgelaufen ist wirft mich das Spiel mit folgender Fehlermeldung wieder auf den Desktop zurück:
COD 1.3 build win-x86 Mar 2 2004
----- FS_Startup -----
Current language: english
Current search path:
S:\CALLOF~3\main\paka.pk3 (41 files)
S:\CALLOF~3\main\pak9.pk3 (149 files)
S:\CALLOF~3\main\pak8.pk3 (235 files)
S:\CALLOF~3\main\pak6.pk3 (3 files)
S:\CALLOF~3\main\pak5.pk3 (4858 files)
S:\CALLOF~3\main\pak4.pk3 (1668 files)
S:\CALLOF~3\main\pak3.pk3 (1992 files)
S:\CALLOF~3\main\pak2.pk3 (694 files)
S:\CALLOF~3\main\pak1.pk3 (2642 files)
S:\CALLOF~3\main\pak0.pk3 (12816 files)
S:\CALLOF~3/main
File Handles:
----------------------
30074 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.71 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 1024 MB
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3800 Series
GL_VERSION: 2.1.7415 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 21972920 1902123100 34012532
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 643 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 37 milli seconds
--- Common Initialization Complete ---
Working directory: S:\CALLOF~3
RE_Shutdown( 0 )
------ Server Initialization ------
Server: training
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
S:\CALLOF~3\main\paka.pk3 (41 files)
S:\CALLOF~3\main\pak9.pk3 (149 files)
S:\CALLOF~3\main\pak8.pk3 (235 files)
S:\CALLOF~3\main\pak6.pk3 (3 files)
S:\CALLOF~3\main\pak5.pk3 (4858 files)
S:\CALLOF~3\main\pak4.pk3 (1668 files)
S:\CALLOF~3\main\pak3.pk3 (1992 files)
S:\CALLOF~3\main\pak2.pk3 (694 files)
S:\CALLOF~3\main\pak1.pk3 (2642 files)
S:\CALLOF~3\main\pak0.pk3 (12816 files)
S:\CALLOF~3/main
S:\CALLOF~3\main\localized_german_pak4.pk3 (3 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak3.pk3 (7 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak2.pk3 (20 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german
File Handles:
----------------------
60148 files in pk3 files
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3800 Series
GL_VERSION: 2.1.7415 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 640 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 35 milli seconds
-----------------------------------
WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: "TRAINING_OBJ10"
IMPORTANT: This warning will become a script error in a few days!
2 merged lightmaps from 12 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
Loading lights...
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Hunk_Clear: reset the hunk ok
Not a JPEG file: starts with 0x0e 0x00
Mein System:
Win XP mit SP3
AMD X2 4200
1GB Ram
HD 3850
Was muss ich denn tun um es Sielen zu können ?
EDIT: United Offensive funktioniert auch nicht. Fehlermeldung siehe Bild 2
Ich habe gerade Call of Duty + United Offensive Installiert doch bekomme immer eine Fehlermeldung. Das Spiel startet ganz normal: Intro Video - Menü - Neues Spiel - dann fängt er an zu laden doch wenn der Ladebalken durchgelaufen ist wirft mich das Spiel mit folgender Fehlermeldung wieder auf den Desktop zurück:
COD 1.3 build win-x86 Mar 2 2004
----- FS_Startup -----
Current language: english
Current search path:
S:\CALLOF~3\main\paka.pk3 (41 files)
S:\CALLOF~3\main\pak9.pk3 (149 files)
S:\CALLOF~3\main\pak8.pk3 (235 files)
S:\CALLOF~3\main\pak6.pk3 (3 files)
S:\CALLOF~3\main\pak5.pk3 (4858 files)
S:\CALLOF~3\main\pak4.pk3 (1668 files)
S:\CALLOF~3\main\pak3.pk3 (1992 files)
S:\CALLOF~3\main\pak2.pk3 (694 files)
S:\CALLOF~3\main\pak1.pk3 (2642 files)
S:\CALLOF~3\main\pak0.pk3 (12816 files)
S:\CALLOF~3/main
File Handles:
----------------------
30074 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
Measured CPU speed is 2.71 GHz
System memory is 1024 MB (capped at 1 GB)
Video card memory is 1024 MB
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 8: 1280 1024 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1280x1024)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...95 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...using GL_ARB_vertex_buffer_object
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...using GL_ATI_fragment_shader
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3800 Series
GL_VERSION: 2.1.7415 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
------- Miles sound system initialization -------
Attempting 44 kHz 16 bit stereo sound
2D provider initialized at 21972920 1902123100 34012532
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 643 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 37 milli seconds
--- Common Initialization Complete ---
Working directory: S:\CALLOF~3
RE_Shutdown( 0 )
------ Server Initialization ------
Server: training
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: german
Current search path:
S:\CALLOF~3\main\paka.pk3 (41 files)
S:\CALLOF~3\main\pak9.pk3 (149 files)
S:\CALLOF~3\main\pak8.pk3 (235 files)
S:\CALLOF~3\main\pak6.pk3 (3 files)
S:\CALLOF~3\main\pak5.pk3 (4858 files)
S:\CALLOF~3\main\pak4.pk3 (1668 files)
S:\CALLOF~3\main\pak3.pk3 (1992 files)
S:\CALLOF~3\main\pak2.pk3 (694 files)
S:\CALLOF~3\main\pak1.pk3 (2642 files)
S:\CALLOF~3\main\pak0.pk3 (12816 files)
S:\CALLOF~3/main
S:\CALLOF~3\main\localized_german_pak4.pk3 (3 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak3.pk3 (7 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak2.pk3 (20 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak1.pk3 (3658 files)
localized assets pak file for german
S:\CALLOF~3\main\localized_german_pak0.pk3 (1288 files)
localized assets pak file for german
File Handles:
----------------------
60148 files in pk3 files
----- R_Init -----
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 3800 Series
GL_VERSION: 2.1.7415 Release
GL_EXTENSIONS: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 8, 1280 x 1024 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
picmip2: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/decals.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/water.shader'
...loading 'scripts/window.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 640 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 35 milli seconds
-----------------------------------
WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: "TRAINING_OBJ10"
IMPORTANT: This warning will become a script error in a few days!
2 merged lightmaps from 12 original lightmaps
Loading surfaces...
Loading cull groups...
Loading visibility info...
Loading models and entities...
Loading lights...
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
WARNING: Couldn't load image 'gfx/misc/railcorethin_mono.tga' in shader railCore
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Hunk_Clear: reset the hunk ok
Not a JPEG file: starts with 0x0e 0x00
Mein System:
Win XP mit SP3
AMD X2 4200
1GB Ram
HD 3850
Was muss ich denn tun um es Sielen zu können ?
EDIT: United Offensive funktioniert auch nicht. Fehlermeldung siehe Bild 2