The game is Vert- in multi-mon out of the box, but most of the game can be fixed through .ini edits. Bullestorm's config files are encrypted, though so you need a third-party app. Or you can simply use my fixed files (FOV values calculated for 48:9, should look ok on wider/narrower multi-mon setups).
Das Fadenkreuz sieht hässlich aus und man kann im Spiel sowieso mit rechter Maustaste zielen. Daher ist dieser Mod herrlich!
-Expanded effects highest volume, particles, dust, smoke, water, dirt, mud etc, for the experience more extreme in this fantastic game.
-New options settings, enhanced reflex and shadows, (note: this options with ultra, or veryultrahihg options, produces a strong impact on performance, recommended for extreme equipment)
FIXES:
Croacia terrain fixed effects
-Notes
adjusted any volumetric efects, in my first tests for minimized the impact in performance
Gibt hier ja massig an Variationen. Der Link geht zum Original.
New blood textures and increases the size of their appearance.
Updates:
Version 1.16
--Corrected a mistake with Head and Leg wounds using the wrong textures
--Added Leg wound Spec
--Reduced Leg wound color brightness
Version 1.15
--Changed Wounds (peddamage.wtd)
Version 1.1:
--Further increase to blood size appearance, and lifetime
--Recreated wounds and blood pools
--Edits to splatters
File update fixed errors with blood size.
a version which is now even more cars and peoples bring to the streets, some important areas have been adapted to the real.
this mod adds more real stars and a better quality moon at night
Schönere Bäume ... Geschmackssache!
DL-Link in der Beschreibung des youTube Videos.
This is an entire new update of the original Xenon HID,
this will replace both your head and tail light glare with a new detailed Xenon light blue flash.
v2.0
Changes since Version 2
- Added two passes of ssao at different depths.
- Added advance light diffusion.
- Lessen the blue atmosphere by applying color correction.
- Added some light transfer effect, more visible around bright objects such as lights, lasers, portals. etc.
- removed the brown tint
- Fixed a distorted effect around portals and some laser.
Nachfolgend ein Überblick über die Features:
Des Weiteren lässt sich einstellen, wie oft der Spieler pro Level den Deathwalk benutzen kann.
- High Dynamic Range Rendering (HDRR)
- Bloom
- Edge Anti-Aliasing (AA)
- Player bounded ambient light
- Blood spray
- Color grading
- Filmgrain
Fullshadows 1.4 -> kein VideoThis particular piece of work makes some changes to the heat haze fragment programs (or pixel shaders,
if you're a DirectX nut like myself) in order to simulate the effects of chromatic dispersion. What is this, you ask? It's
the faint rainbow-y effect you get whenever light is bent somehow, usually through glass and the like. Drastic changes in
air temperature also fiddle with how light gets absorbed, which is why you get that 'bendy' effect above a fire and the
reasoning behind bullet trails in those kinds of movies/games. Anyways, as you may have learned in physics classes,
(if you've taken them) not all wavelengths/colors are bent the same way. In fact, the different bands kind of fan out,
resulting in the rainbow effect. That's all there is to it. While the inspiration for this is physically-based, this
implementation is not, and you only get three bands in red, green and blue. The amount of math required to procedurally
generate a perfect representation of this is most definitely not available on today's hardware, so for now we'll have to
settle for an approximation. It still looks cool, though
This mod makes Prey do all lights with full shadows in the maps of the singleplayer Retail game.
Now, all lights will have shadows..., from a simple led to the lights of Prey's surface !!!
Super, postet einfach alles, und ich wers das dann in meinen ersten Post geben, sodass alles gleich zu finden ist...
Wenn es keiner machen will, dann würde ich sogar die erste Post übernehmen, falls das möglich wäre (technisch wohl schon, aber jetzt müssten Moderatoren hier im Forum aktiv werden).So, mein lieber Herr motsch_
Sind Sie doch eine unzuverlässige Person, die nur leere Versprechungen (Post 6) macht. Schade um den Thread.
Kann diesen Thread nicht einer übernehmen und was Gescheites draus machen?Super, postet einfach alles, und ich wers das dann in meinen ersten Post geben, sodass alles gleich zu finden ist...
Die Leute haben sich in der ersten Woche sooo angestrengt und super Mods gepostet.
Der Thread sollte nicht sterben!!!
Danke im voraus an denjenigen, der hilft.