The infinite expanses of space. It is the year 2012.
This year will go down in the history of the gaming industry. Chris Roberts is revealing his vision of a Sci-Fi simulation on a vast scale yet untold of.
Within 30 days, the project reached 4 times its initial goal of $500.000.
The response of the public is overwhelming, the goals of the creator more than ambitious.
One of the best known German magazines for PC Hardware, PC Games Hardware [PCGH], picked up on the emergence of the game and henceforth covered its development in extensive detail.
In a detailed blog entry in 2013, Chris Roberts introduced a tuning system that would allow players to modify ships and single components to their personal needs.
For example, the power of a ships modules can be increased before an imminent fight. On the one hand, this will increase the ships battle capability, but on the other hand, it increases heat output and power consumption.
This leads us to the question how we can appropriately cool the now overclocked components to reduce the chance of a system failure.
“You have the choice: You could buy an affordable and easily obtainable “SpaceMart”-laser cannon that has a higher power output, consumes more energy and has a high chance of system failure...
… or you could go for a product made in Germany that is produced in handwork by famous weapon producers that will deliver particularly efficient and reliable weapons in exchange for your credits.”
“And you don't even want to know what a laser cannon built by joker can deliver in the end!”
Chris Roberts
2014:
Founding of the PCGH organization under the alias “German Space Engineering” with a main emphasis on “Engineering” and “Freelancing”.
Inspired by Joker Engineering, a group of hardware enthusiasts of the PCGHX board decides to apply their extensive knowledge on Star Citizen ship-mechanics to prove their skills in the permanent universe.
To be continued...