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We are preparing the game for our imminent release of 3 Porsche cars.
Here is the changelog of the update being deployed:
Game:
Added a default profile for Fanatec CSL Elite PS4
Added a new selector for the strength of the collision effects in the FFB options menu
VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
AI - further improvements of AI side-by-side logic
AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
Fixed a wrong Bosch label on the Callaway C7R virtual display.
Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.
Sound, Physics & AI:
BMW M6 GT3 - Made 5th gear a bit longer
BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
RUF RT12 GTR3 - Fuel use adjustments
Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
Lakeview Hillclimb - Helicams (drone style) added
Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)
Art:
Brands Hatch - Fixed a hole in the ground in turn 2.
BMW M6 GT3 - Various matte finish tweaks
McLaren 650s GT3 - Various matte finish tweaks
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An dieser Stelle findest du externe Inhalte von Youtube. Zum Schutz deiner persönlichen Daten werden externe Einbindungen erst angezeigt, wenn du dies durch Klick auf "Alle externen Inhalte laden" bestätigst:
Ich bin damit einverstanden, dass mir externe Inhalte angezeigt werden. Damit werden personenbezogene Daten an Drittplattformen übermittelt. Für mehr Informationen besuche die Datenschutz-Seite.
An dieser Stelle findest du externe Inhalte von Youtube. Zum Schutz deiner persönlichen Daten werden externe Einbindungen erst angezeigt, wenn du dies durch Klick auf "Alle externen Inhalte laden" bestätigst:
Ich bin damit einverstanden, dass mir externe Inhalte angezeigt werden. Damit werden personenbezogene Daten an Drittplattformen übermittelt. Für mehr Informationen besuche die Datenschutz-Seite.
An dieser Stelle findest du externe Inhalte von Youtube. Zum Schutz deiner persönlichen Daten werden externe Einbindungen erst angezeigt, wenn du dies durch Klick auf "Alle externen Inhalte laden" bestätigst:
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31-01-2018
Game:
Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
AI - Further improved spatial awareness
AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
Further improved performance when changing values on the car setup screen.
Sound, Physics & AI:
Porsche 911 GT3 R - External sounds improvements
Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
GTR3 Car class - BOP adjustments. Leaderboards were cleared.
WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
Audi TT cup - AI has been slowed down
Ford GT1 - Gearbox is now properly marked as sequential
Saleen S7R - Gearbox is now properly marked as sequential
Formula RaceRoom 2 - Now has a maximum steerlock
Zandvoort - AI strength adjusted
Art:
Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
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Bin gestern einige Rennen mit Sim Racing System gefahren. Sehr empfehlenswert, waren alles tolle Rennen mit Leuten, die bis auf ein paar 0-Punkte Rookies sehr fair gefahren sind. Gab auch einige schöne Duelle über mehrere Runden ohne irgendwelche nennenswerten Berührungen.
Today's update adds the remaining cars for the future rounds of this outstanding competition: the AMG-Mercedes CLK DTM 2003, the AMG-Mercedes C-Klasse DTM 2005 as well as a competition-only version of the Mercedes-AMG C 63 DTM 2015.
You can watch all the races on Mercedes-Benz' YouTube channel : YouTube
Round 3 : Race will take place this coming Sunday 3rd June !
But it isn't all! We're also bringing some fixes for Direct Drive wheels and other controller types that were reported recently. Check this out:
Update details:
Client version = 0.3.0.6406
Client BuildID = 2821569
Dedi version = 42.0.665
Dedi BuildID = 2821571
Game:
FFB - No longer sends Jolt effects on extreme forces, which caused strong effects being felt when the car was bottoming out.
FFB - Fixed various reported issues with Direct Drive wheels
FFB - An issue was spotted with the effect creation for Fanatec devices. While this is being investigated on Fanatec side, a workaround has been introduced, solving the ffb loss, framerate and freezes issues reported when resetting FFB or loading multiple game sessions.
Input meter - Fixed an issue where the meter would render before a racing session started.
Fixed an issue where cockpit gauges would sometimes be showing wrong values when coming back from an instant replay (spotted in the Zakspeed Capri)
Content
Mid-Ohio - Fixed a cut track detection when driving near the pitlane entrance in the last two turns.
Laguna Seca - Fixed wrong pitlane speed limit
Sepang - Fixed some minor texture flickering on the back of the pit building
Fixed a pitstop exploit where a player could turn on ignition and engine back on much earlier than normal by stopping at the spot with the engine already turned off.
Fixed an issue in multiplayer where the player could end up having only 1 lap to perform in the race session. This was spotted on certain systems only.
Fixed an FFB initialization on the "Championship progress saved" message.
Content
Moscow - Modified track side banners in preparation for the Porsche virtual series.
KTM X-Bow RR - New livery #8 was added to store
Nuerburgring GP - Updated pitwall with latest Porsche hashtag, new Ravenol sign, new tarmac patches, fixed curbs shapes at the Schumacher esses as well as other various fixes and tweaks.
Lausitzring GP - Fixed HUD track map that was still using simple visuals.