crysis warhead Autoec Einstellung?

D

DBGTKING

Guest
hallo Leute ein paar sachen habe ich ja verstanden aber nicht alles hier mal meine Ultra Config selbst zusammengeschustert


#TURNS OFF CONSOLE RESTRICTION
con_restricted=0
r_Width = 3840
r_height = 2100

#SETS TO LOW / PERFORMANCE
sys_spec_Full=4
sys_spec_ObjectDetail=4
sys_spec_Shading=4
sys_spec_VolumetricEffects=4
sys_spec_Shadows=4
sys_spec_Texture=4
sys_spec_Physics=4
sys_spec_PostProcessing=4
sys_spec_MotionBlur=0
sys_spec_Particles=4
sys_spec_Sound=4
sys_spec_Water=4
sys_spec_GameEffects=4
cl_hitblur=0
cl_hitshake=0
e_obj_quality=4

#CUSTOM CVARS
fixed_time_step=0
# Thanks MaLDo at inCrysis for his discovery of fixed_time_step.
# This is a frame rate limiter, it'll make sure the game runs smooth.
# Choose a value below:
# -0.024 = 42 fps
# -0.0255 = 40 fps
# -0.029 = 35 fps
# -0.0335 = 30 fps
# -0.041 = 25 fps
# 0 = Default
# Choose a value that is 2-5 FPS above your minimum FPS
# to avoid slow-motions in combat scenes.
e_detail_materials_view_dist_xy=4096
e_max_view_dst_spec_lerp= 1
e_detail_materials_view_dist_z=256
e_proc_vegetation=1
r_texturesstreampoolsize=256
r_texturesstreamingmaxasync=1
r_OceanLodDist=100
r_Glow=0
cl_hud=1
r_VSync=0
d3d9_TripleBuffering=0

#ESSENTIAL PERFORMANCE CVARS
e_particles_thread=1
r_cullGeometryforlights=1
gpu_particle_physics=1
r_GeomInstancing=1
r_TexturesStreaming=0
r_GeomInstancingThreshold=64
e_terrain_lod_ratio=0,7
e_terrain_texture_lod_ratio=0,7
r_lightssinglepass=1
e_gsm_view_space=0
e_shadows_occ_check=1
e_shadows_occ_cutCaster=0
e_shadows_slope_bias=0
r_useshadowspool=0
r_BeamsSoftClip=0
r_distant_rain=0
e_proc_vegetation_max_view_distance=56
r_terrainao=0
d3d9_rb_Verts=4096
d3d9_pip_buff_size=0
d3d9_rb_Tris=4096
sys_physics_CPU=1
e_precache_level=0
r_ShadersPrecacheAllLights=0
r_ShadersAsyncCompiling=0
e_level_auto_precache_textures_and_shaders=1
r_TextureCompressor=0
e_scene_merging_max_tris_in_chunk=128
e_scene_merging_max_time_ms=1
d3d9_VBPoolSize=524288
e_scene_merging_compact_vertices=0
ac_templateMCMs=0
r_ShadersIntCompiler=0
r_TerrainAO_FadeDist=1

#GAME EFFECTS
i_lighteffects=1
i_iceeffects=1
i_rejecteffects=1
g_ragdollMinTime=15
g_ragdollDistance=100
g_battleDust_enable=1
ai_UpdateInterval=0.93
g_ragdollUnseenTime = 2
ca_useDecals=1
e_decals_allow_game_decals=1
e_decals_life_time_scale=4
r_HDRBrightThreshold=0
r_CoronaSizeScale=0.00

#MOTION BLUR
r_MotionBlur=0
r_motionblurshutterspeed=0.000

#OBJECT DETAIL
e_obj_quality=2
e_lod_ratio=8
e_lod_min=0
e_view_dist_ratio=110
e_view_dist_ratio_detail=80
e_view_dist_ratio_vegetation=130
e_vegetation_min_size=0,4
sys_flash_curve_tess_error=8
e_decals_life_time_scale=0.5
e_vegetation_sprites_distance_custom_ratio_min=1
e_vegetation_sprites_distance_ratio=3
es_DebrisLifetimeScale=1
e_cbuffer_resolution=256
e_dissolve=1
ca_FacialAnimationRadius=5
ca_AttachmentCullingRation=200
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist=400
e_vegetation_static_instancing=1
e_lods=1
ca_DrawFaceAttachments=1
e_vegetation_bending = 0

#PARTICLES
e_particles_quality=4
e_particles_lod=0.75
e_particles_lights=1
r_UseSoftParticles=1
e_water_ocean_soft_particles=1
e_particles_object_collisions=1
e_particles_max_screen_fill=256
e_particles_max_emitter_draw_screen = 16

#PHYSICS
e_cull_veg_activation=300
g_joint_breaking=1
g_tree_cut_reuse_dist=0.3
p_max_MC_iters=2000
e_phys_foliage=2
es_MaxPhysDist=200
es_MaxPhysDistInvisible=50
e_phys_ocean_cell=1
e_foliage_wind_activation_dist=0
g_breakage_particles_limit=250
p_max_object_splashes=3
p_splash_dist0=15
p_splash_dist1=80
p_splash_force0=10
p_splash_force1=100
p_splash_vel0=4,5
p_splash_vel1=10
v_vehicle_quality=4
p_max_substeps_large_group=3
p_num_bodies_large_group=100
p_enable_triangle_cache=1
p_sleep_speed_multiple=32

#POST PROCESSING
r_DepthOfField=0
r_sunshafts=0
r_UseEdgeAA=2
r_Flares=0
r_Coronas=0
r_colorgrading=0
r_colorgradingdof=0
r_colorgradingselectivecolor=0
r_GlowScreenMultiplier=0.20
r_UsePom=3 (Parralax Occlusion Mapping)
r_sunshafts = 0
r_UseNormals = 1
r_shownormals = 1

#Q_SHADER
q_ShaderGeneral=3
q_ShaderMetal=3
q_ShaderGlass=3
q_ShaderVegetation=3
q_ShaderIce=2
q_ShaderTerrain=3
q_ShaderShadow=3
q_ShaderFX=2
q_ShaderPostProcess=3
q_ShaderHDR=2
q_ShaderSky=2
q_Renderer=3

#SHADING
e_sky_type=1
e_sky_update_rate=0
r_DetailTextures=1
r_DetailNumLayers=2
r_DetailDistance=30
r_HDRRendering=2
r_HDRLevel=0
r_HDRBrightOffset=8
r_SSAO=1
r_SSAO_quality=3
r_SSAO_radius=2
r_SSAO_darkening=1
r_SSAO_amount=0.6
r_SSAO_downscale_ztarget=0
r_SSAO_blur=0
r_SSAO_blurriness=0
e_ram_maps=1
sys_flash_edgeaa=1
e_vegetation_use_terrain_color=1
e_terrain_ao=1
e_terrain_normal_map=1
e_max_entity_lights=2
r_UsePom=3
r_EnvTexUpdateInterval=0.3
r_TexturesFilteringQuality=1
r_HairSortingQuality=1
r_FillLights=8
r_PostProcessEffects=0

#SHADOWS
e_shadows=1
r_ShadowJittering=1,5
e_shadows_max_texture_size=4096
r_ShadowBlur=0
e_gsm_lods_num=5
e_gsm_range=3
e_shadows_cast_view_dist_ratio=1
r_ShadowsMaskResolution=0
r_ShadowsMaskDownscale=0
e_shadows_on_alpha_blended=0
e_shadows_from_terrain_in_all_lods=1
e_gsm_cache=1
r_shadowtexformat=4
e_shadows_water=1

#SOUND
s_FormatSampleRate=48000
s_CacheSize=100
s_MPEGDecoders=24
s_Obstruction=2
s_ObstructionAccuracy=1
s_ObstructionUpdate=0.1
s_SoundMoodsDSP=1
s_VariationLimiter=1.0
s_ReverbType=2

#TEXTURE
sys_LowSpecPak=0
r_TexSkyResolution=50
r_TexResolution=0
r_ImposterRatio=1
r_EnvCMResolution=2
r_EnvTexResolution=3
r_DynTexMaxSize=60
r_TexAtlasSize=2048
r_DynTexAtlasCloudsMaxSize=24
r_DynTexAtlasSpritesMaxSize=32
r_TextureLodDistanceRatio = 0
r_TextureLodMaxLod = 0
r_TexturesFilteringQuality = 0
r_ReflectionsQuality = 3
r_VegetationSpritesTexRes = 128




#VOLUMETRIC EFFECTS
r_Beams=3
r_BeamsDistFactor=0.4
r_BeamsMaxSlices=250
e_Clouds=1
r_CloudsUpdateAlways=1

#WATER
r_WaterRefractions=1
e_water_tesselation_amount=10
e_water_tesselation_swath_width=10
r_WaterCaustics=1
r_WaterGodRays=1
r_WaterReflectionsQuality=4
e_water_ocean_fft=1
q_ShaderWater=3
r_WaterReflectionsMinVisiblePixelsUpdate=0.05
r_WaterUpdateFactor = 0.05
r_WaterUpdateDistance = 0.9
r_WaterRefractions=1
r_WaterReflections=1

#WARHEAD EXCLUSIVE
e_particles_max_screen_fill=48
r_WaterUpdateChange=0.05
r_WaterUpdateTimeMin=0.03
r_WaterUpdateTimeMax=1

#Other Settings
r_contrast=0.55
r_gamma=0.97
r_brightness=0.48

so nun zu meiner Frage Was sind bitte schön Beams,Clouds,SSAO,sunshafts,UseNormals,shownormals,max_view_dst_spec_lerp usw

Und was von denen kostet am Meisten Grafigkartenspeicher weil mit der Config ruckelt es auf meinem Sytsem mit Geforce 8800 GTX 768 MB Grafigkartenspeicher,2 gb ddr2 800 MHZ,AMD Athlohn 64 X2 4600+ und habe ein Sockel Am2 Mainboard nforce 580 um hilfe wäre ich dankbar.
 
Andere Frage: du machst dir ne Ultra Config für ein System das grade so an den Mindest Spezifikationen is?

Da muss es doch ruckeln..
 
schreib mir mal per pn-ich habe mich früher mit dem thema beschäftigt und kann dir eventuell weiterhelfen.
 
Danke dir ich hätte das zwar in Deutsch gerne gehabt weil ich nicht so gut englisch kann aber Trotzdem danke,denn genau so wollte ich es haben.Englisch ist halt weit verbreitet.

Wer es in deutsch auch noch findet kann es ja auch als link reinschreiben,ansonsten halt nicht.
 
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