hey habe folgendes problem,das objekte weiter als 15-20 nicht erscheinen erst beim näheren heranlaufen an die objekte.
wie kann man das ändern in der config das am anfang nicht so.
hier ist mal meine aktuelle config.evtl habt ihr ja auch noch en paar tipps zum testen für mich,weil mein system hat eigentlich noch genug reserven.ich habe noch über 100 fps.
hier dann meine config:
; crysis2
sys_game_folder=GameCrysis2
sys_dll_game=CryGameCrysis2.dll
sys_user_folder=Crysis2
r_ShaderCompilerServer=192.168.14.180;192.168.14.181
log_IncludeTime = 1
sys_languages = "english,french,spanish,german,turkish,russian,polish,italian,czech,japanese,chineseT"
log_verbosity = 0
r_displayInfo = 1
sys_PakLogInvalidFileAccess=0
sys_float_exceptions=0
g_language = German
;System [1-4]
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 1
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4
sys_physics_CPU = 4
;Shader [1-3]
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 1
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
;Shadows
e_ShadowsMaxTexRes = 2048
r_DynTexMaxSize = 160
r_ShadowBlur = 0
r_ShadowBluriness = 0
r_ShadowJittering = 0
r_ShadowsBias = 0
;Water
e_WaterOceanFFT = 1
e_WaterTesselationAmount = 10
e_WaterTesselationAmountX = 10
e_WaterTesselationAmountY = 10
r_WaterReflectionsMinVisiblePixelsUpdate = 0.01
r_WaterUpdateDistance = 0.01
r_WaterUpdateFactor = 0.01
;Blur
r_MotionBlur = 0
r_MotionBlurMaxViewDist = 0
r_MotionBlurShutterSpeed = 0
;AntiAliasing
r_UseEdgeAA = 3
r_PostMSAA = 4
r_PostMSAAMode = 2
r_SSAO = 4
r_SSAOAmount = 1
r_SSAOContrast = 1
r_SSAODownscale = 0
r_SSAOQuality = 3
r_SSAORadius = 1.5
r_SSAOTemporalConvergence = 0.7
;Anisotropy
r_TexMaxAnisotropy = 16
r_TexMinAnisotropy = 16
;Vegetation
e_VegetationSprites = 1
e_VegetationAlignToTerrainAmount = 1
e_VegetationUseTerrainColor = 1
e_VegetationSpritesMinDistance = 1
e_VegetationSpritesDistanceRatio = 1.5
e_VegetationSpritesDistanceCustomRatioMin = 1
;Distance
e_ViewDistMin = 1
e_ViewDistRatio = 150
e_ViewDistRatioCustom = 150
e_ViewDistRatioDetail = 150
e_ViewDistRatioPortals = 150
e_ViewDistRatioLights = 150
e_ViewDistRatioVegetation = 150
;Lights
e_DynamicLightsMaxEntityLights = 20
;HDR
r_HDROffset = 10
r_HDRLevel = 10
r_HDRBrightLevel = 0.9
r_HDRGrainAmount = 0
r_HDRRangeAdaptLBufferMax 0.125
r_HDRRangeAdaptLBufferMaxRange = 2
r_HDRRangeAdaptMax = 1
r_HDRRangeAdaptMaxRange = 4
r_HDRRendering = 1
;Terrain
e_TerrainAo = 1
e_TerrainTextureStreamingPoolItemsNum = 128
e_TerrainOcclusionCullingMaxDist = 200
e_TerrainDetailMaterials = 1
e_TerrainLodRatio = 1
;Specific
r_Fullscreen = 1
r_Width = 1920
r_Height = 1080
r_DisplayInfo = 1
con_restricted = 0
g_skipIntro = 1
;Other
cl_fov = 90
pl_movement.power_sprint_targetFov = 85
r_UsePOM = 1