Shub Niggurath
Freizeitschrauber(in)
Rise of the Tomb Raider™ - Update 1.0.638.6 (11.03.2016) - DX12 Support + VXAO
Vor wenigen Minuten wurde das erste Update für Rise of the Tomb Raider™ freigegeben.
Rise of the Tomb Raider™ - Update 1.0.610.1
Größe: 147,9 MB
Changelog:
Q:
[2-5-216] PC Patch notes for patch 1..61.1 :: Rise of the Tomb Raider General Discussions
weitere Infos zu Rise of the Tomb Raider™ auf Steam:
Rise of the Tomb Raider * Rise of the Tomb Raider™ * AppID: 39122 * Steam Database
So sehen die neuen Optionen aus:
Resolution Modifier
Specular Reflection Quality & Film Grain
'Specular Reflection Quality' -> Hoffentlich ist nun Schluß mit dem penetranten Geflimmer und Gegriesel trotz SSAA oder DS.
(€dit:
)
Gut, daß Film Grain jetzt separat ist.
Kann ich nun also die restlichen Effekte wieder anmachen.
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Neues Update eingetroffen - Patch #2 - 12.02.2016, 11:00:
Rise of the Tomb Raider™ - Update 1.0.616.4
Größe: 184,1 MB
Changelog:
Q:
[2-12-216] PC Patch notes for patch 1..616.5 (Patch #2) :: Rise of the Tomb Raider General Discussions
Nachtrag - Patch #2 - 12.02.2016, 22:00:
Rise of the Tomb Raider™ - Update 1.0.616.5
Größe: 62,1 MB
Changelog:
Weiteres Update eingetroffen - Patch #3 - 19.02.2016, 11:00:
Rise of the Tomb Raider™ - Update 1.0.623.2
Größe: 183,8 MB
Changelog:
[2-19-216] PC Patch notes for patch 1..623.2 (Patch #3) :: Rise of the Tomb Raider General Discussions
Bisher größtes Update wurde soeben bereitgestellt - Patch #4 - 01.03.2016, 10:30:
Rise of the Tomb Raider™ - Update 1.0.629.3
Größe: 625,0 MB
Der Patch dient vornehmlich dazu, stereoskopisches 3D-Rendering zu implementieren.
Changelog:
[3-1-216] PC Patch notes for patch 1..629.3 (Patch #4) :: Rise of the Tomb Raider General Discussions
Jetzt mit DX12 & VXAO - Patch #5 - 11.03.2016, 17:00:
Rise of the Tomb Raider™ - Update 1.0.638.6
Größe: 129,8 MB
Changelog:
https://steamcommunity.com/app/391220/discussions/0/405694115202867954/
Vor wenigen Minuten wurde das erste Update für Rise of the Tomb Raider™ freigegeben.
Rise of the Tomb Raider™ - Update 1.0.610.1
Größe: 147,9 MB
Changelog:
Startup issues (Steam Only):
• Fixed C++ runtime error showing up on startup preventing some users from running the game.
• Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
• Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
• Independent mouse sensitivity control for aim and regular navigation.
• Mouse and Gamepad X axis inversion
• Option to disable keyboard button prompts.
• Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
• A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
• New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
• New graphics option to disable film-grain independently from 'Screen Effects'.
• Improved HBAO+ quality, including better occlusion for distant objects.
• Improved NVIDIA SLI performance. (Steam only)
• Fixed SLI glitches during water/snow effects. (Steam only)
• Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
• Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
• Improvements to Razer Chroma effects. (Steam Only)
• Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
• Fixed mouse cursor not always being hidden when using gamepad.
• Fixed major stuttering in Endurance mode.
• Fixes for Endurance leaderboards.
• Fixed Remnant Resistance missions occasionally not starting.
• Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
• Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
• A variety of other smaller optimizations, bug-fixes, and tweaks.
Q:
[2-5-216] PC Patch notes for patch 1..61.1 :: Rise of the Tomb Raider General Discussions
weitere Infos zu Rise of the Tomb Raider™ auf Steam:
Rise of the Tomb Raider * Rise of the Tomb Raider™ * AppID: 39122 * Steam Database
So sehen die neuen Optionen aus:
Resolution Modifier
Specular Reflection Quality & Film Grain
'Specular Reflection Quality' -> Hoffentlich ist nun Schluß mit dem penetranten Geflimmer und Gegriesel trotz SSAA oder DS.
(€dit:
Nixxes_Official schrieb:The new Specular Reflection Quality option helps with aliasing like this actually. However, we will relay your feedback regarding temporal anti-aliasing to development!Toadie schrieb:The only thing about the games visuals that bug me is the crazy amounts of aliasing on the grass and foliage in general. I assume temporal anti aliasing help with that, maybe not, but still, if there is any way to address that, I think the game would be damn near perfect visually.
Gut, daß Film Grain jetzt separat ist.
Kann ich nun also die restlichen Effekte wieder anmachen.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Neues Update eingetroffen - Patch #2 - 12.02.2016, 11:00:
Rise of the Tomb Raider™ - Update 1.0.616.4
Größe: 184,1 MB
Changelog:
• Fixed Map sometimes not showing or showing the wrong region.
• Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)
• Fixed graphics glitches on NPC clothing on NVIDIA 6x0 and 7x0 hardware.
• Fixed rare crashes with a "DX11 Internal Heap" error.
• Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.
• Added option to reduce in-game camera shake, for users that prefer this.
• Added audio-cue for finding secrets in the relic viewer.
• Fixed game changing system screen saver settings for some users. (Steam Only)
• Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.
• Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.
• A variety of other smaller optimizations, bug-fixes, and tweaks.
Q:
[2-12-216] PC Patch notes for patch 1..616.5 (Patch #2) :: Rise of the Tomb Raider General Discussions
Nachtrag - Patch #2 - 12.02.2016, 22:00:
Rise of the Tomb Raider™ - Update 1.0.616.5
Größe: 62,1 MB
Changelog:
This patch was released earlier today as 616.4 and was updated with a fix for a problem with Y-axis inversion on gamepad that was accidentally introduced.
Weiteres Update eingetroffen - Patch #3 - 19.02.2016, 11:00:
Rise of the Tomb Raider™ - Update 1.0.623.2
Größe: 183,8 MB
Changelog:
Q:• Added new option to disable the camera automatically centering behind the player when strafing.
• Fixed problems where animals may not appear on a 2nd play-through of the game.
• Fixed a problem where occasionally the door to the Voice of God tomb is closed and cannot be opened.
• Fixed a problem causing the game to not start on machines with 32 or more hardware threads.
• Fixed some foliage flickering when Dynamic Foliage is set to High while the game is running 30fps or lower.
• Fixed artifacts when SSAO/HBAO+ was enabled in combination with SSAA.
• A variety of other smaller optimizations, bug-fixes, and tweaks.
[2-19-216] PC Patch notes for patch 1..623.2 (Patch #3) :: Rise of the Tomb Raider General Discussions
Bisher größtes Update wurde soeben bereitgestellt - Patch #4 - 01.03.2016, 10:30:
Rise of the Tomb Raider™ - Update 1.0.629.3
Größe: 625,0 MB
Der Patch dient vornehmlich dazu, stereoskopisches 3D-Rendering zu implementieren.
Nixxes_Official schrieb:This patch focuses primarily on adding stereoscopic 3D rendering.
Changelog:
Q:• Stereoscopic 3D rendering support added.
- Supports explicit side-by-side rendering for 3D TVs.
- Supports NVIDIA 3DVision or AMD HD3D (On Steam version).
- Supports Windows DXGI 1.2 Stereo 3D (On Windows Store version).
• Addressed some problems when the display DPI was not set to 100%, including not being able to select all resolutions.
• Added some logic to retroactively grant achievements in cases where Steam failed to grant them shortly after release.
• A variety of other smaller optimizations, bug-fixes, and tweaks.
[3-1-216] PC Patch notes for patch 1..629.3 (Patch #4) :: Rise of the Tomb Raider General Discussions
Jetzt mit DX12 & VXAO - Patch #5 - 11.03.2016, 17:00:
Rise of the Tomb Raider™ - Update 1.0.638.6
Größe: 129,8 MB
Changelog:
Q:• Added support for DirectX 12
- DirectX 12 is a new advanced graphics API that on the right hardware can offer far better performance.
- For the best DX12 performance and stability please install the latest drivers for your GPU.
- For NVIDIA: http://www.nvidia.com/download/driverResults.aspx/99512/en-us
- For AMD: http://support.amd.com/en-us/kb-articles/Pages/AMD_Radeon_Software_Crimson_Edition_16.3.aspx
• Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware. (Steam Only)
• Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings.
• Fixed some HBAO+ and other Ambient Occlusion issues.
• Fixed motion blur problems in Stereoscopic 3D mode.
• A variety of other smaller optimizations, bug-fixes, and tweaks.
https://steamcommunity.com/app/391220/discussions/0/405694115202867954/
Zuletzt bearbeitet: