Explosiv
BIOS-Overclocker(in)
GeForce 190.56 Beta mit OpenGL 3.2 Support veröffentlicht
Quelle : expreview
Khronos Group Releases OpenGL 3.2
Die Khronos Group hat nach der 10 überarbeiteten eine neue Version von Open GL veröffentlicht.
In der neuen Version 3.2 sind neue Funktionen hinzugefügt worden, die eine verbesserte Leistung, Bildqualität und beschleunigte Geometrie verspricht.
Download xpreview : GeForce 190.56 Beta
Download NVIDIA : GeForce 190.56 Beta
OpenGL 3.2 Driver Release Notes
You will need one of the following graphics cards to get access to the OpenGL 3.2 and GLSL 1.50 functionality:
Desktop :
Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, Geforce GTS 250, GeForce GTX 260, 280, 285 and 295, any ION based products.
Notebook :
Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
GeForce 8000 series or higher
This driver supports all of OpenGL 3.2 and GLSL 1.50, except for the following:
Geometry shaders as part of the core.
You can use the ARB_geometry_shader extension instead
glXCreateContextAttribsARB() does not yet support the GLX_CONTEXT_PROFILE_MASK_ARB attribute value.
In order to create a Core profile context, call glXCreateContextAttribsARB(), request OpenGL 3.2 as the version, and leave the GLX_CONTEXT_PROFILE_MASK_ARB attribute out.
In order to create an OpenGL 3.2 Compatibility profile context, call the "old" glXCreateContext() entrypoint.
Note: wglCreateContextAttribsARB() does support WGL_CONTEXT_PROFILE_MASK_ARB.
This driver exposes the following new extensions:
For OpenGL 2.1 capable hardware:
- ARB_fragment_coord_conventions
- ARB_provoking_vertex
- ARB_vertex_array_bgra
- ARB_depth_clamp
For OpenGL 3 capable hardware:
- WGL_ARB_create_context (updated to create profiles)
- GLX_ARB_create_context (updated to create profiles)
- GL_EXT_separate_shader_objects
- GL_NV_parameter_buffer_object2
- GL_NV_copy_image.txt
Gruss ExplosivDie Khronos Group hat nach der 10 überarbeiteten eine neue Version von Open GL veröffentlicht.
In der neuen Version 3.2 sind neue Funktionen hinzugefügt worden, die eine verbesserte Leistung, Bildqualität und beschleunigte Geometrie verspricht.
Was ist neu bei Open GL 3.2 ?
Der neue Beta Treiber von NVIDIA in der Version GeForce 190.56 Beta unterstützt bereits OpenGL 3.2. den ihr hier herunterladen könnt :
- Increased performance for vertex arrays and fence sync objects to avoid idling while waiting for resources shared between the CPU and GPU, or multiple CPU threads;
- Improved pipeline programmability, including geometry shaders in the OpenGL core;
- Boosted cube map visual quality and multisampling rendering flexibility by enabling shaders to directly process texture samples.
Download xpreview : GeForce 190.56 Beta
Download NVIDIA : GeForce 190.56 Beta
OpenGL 3.2 Driver Release Notes
You will need one of the following graphics cards to get access to the OpenGL 3.2 and GLSL 1.50 functionality:
Desktop :
Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, Geforce GTS 250, GeForce GTX 260, 280, 285 and 295, any ION based products.
Notebook :
Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
GeForce 8000 series or higher
This driver supports all of OpenGL 3.2 and GLSL 1.50, except for the following:
Geometry shaders as part of the core.
You can use the ARB_geometry_shader extension instead
glXCreateContextAttribsARB() does not yet support the GLX_CONTEXT_PROFILE_MASK_ARB attribute value.
In order to create a Core profile context, call glXCreateContextAttribsARB(), request OpenGL 3.2 as the version, and leave the GLX_CONTEXT_PROFILE_MASK_ARB attribute out.
In order to create an OpenGL 3.2 Compatibility profile context, call the "old" glXCreateContext() entrypoint.
Note: wglCreateContextAttribsARB() does support WGL_CONTEXT_PROFILE_MASK_ARB.
This driver exposes the following new extensions:
For OpenGL 2.1 capable hardware:
- ARB_fragment_coord_conventions
- ARB_provoking_vertex
- ARB_vertex_array_bgra
- ARB_depth_clamp
For OpenGL 3 capable hardware:
- WGL_ARB_create_context (updated to create profiles)
- GLX_ARB_create_context (updated to create profiles)
- GL_EXT_separate_shader_objects
- GL_NV_parameter_buffer_object2
- GL_NV_copy_image.txt
Quelle : expreview
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