Starlight Inception - The rebellious stepchild of Wing Commander, X-wing and Freespace 2

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Kickstarter.com - Starlight Inception

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A Video Games project in Austin, TX by Escape Hatch Entertainment


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Announcement Trailer:
Starlight Inception Teaser Announcement A (HD) - YouTube

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Starlight Inception is the rebellious stepchild of Wing Commander, X-wing and Freespace2,
taking a fresh approach to the classic space combat genre.


Our goal is to create a descendant of the space combat genre - it's a game about flying space fighters, bombers and other spacecraft, but it's also about managing the ship's power usage between shields and stealth generators, engines, and weapons. Plus, as you get further in the game, you amass quite an arsenal to pick from for missions. The game's art style is photoreal and gritty - you'll feel like you're in the middle of a big battle amongst the planets, moons and asteroids, making decisions that affect your life and the life of your wingmen, whether human or autonomous drones.

- DRM-free digital download on PC, Steam download for PC or digital download through the Playstation Store for Sony Playstation Vita
- Dramatic and realistic storyline: Players will experience an enveloping space saga with a deep and involving story that spans the solar system.
- Richly detailed: Rich detail will show from the capital ships, environments, space fighters, transports to explosions.
- Space action: Action in space and over the surface of planets and moons. Fly over a planet’s atmosphere then swoop down over surface vehicles and troops for a visceral experience both at high and low altitudes.
- Camera perspective: Switchable 1st and 3rd person cameras let the player tailor the game experience to their own liking.
- Lots of stuff to do: Blow up stuff with the most advanced fighters known to man, salvage destroyed vessels for cool stuff, defend your ship against incoming marauders, locate and destroy ground targets, blow up more stuff...


You assume the role of a young space fighter pilot assigned to the star carrier U.S.F. Independence, deploying to hotspots throughout the Solar System during World War IV.

Starlight Inception is a realistic and relevant 1st person (both with cockpit and without) / 3rd person strategic and tactical space combat experience. It has a unique blend of action with an involving storyline. Features include ship based combat both in space and on planets and moons, interplanetary exploration, and multiplayer dogfighting.

There are two main game modes - one is mission based, and has a storyline following a pilot through the fourth World War, fought amongst the planets and moons of our star system. The missions are varied, including straight shoot-'em ups, rescue missions, salvage missions. All the missions contain elements of exploration, combat and in some cases, stealth and tagging the enemy for larger assaults. There is a fair amount of world building in this mode, as you interact with enemies and wingmen, sometimes discovering things or achieving things during the mission that affect the overall course of the story.

The second game mode is a sort of strategic defense of your mothership, where you deploy turrets and engage in ship to ship combat to defend against incoming marauders. This mode is more geared toward players who just want to get in a cockpit and begin engaging the enemy (i.e. casual players).

Both modes have achievements locked to them, as well as gaining the player command prestige for objectives met and side quests. Command prestige is the currency of the game, and allows players to 'purchase' better ships, better weapons, better equipment, better drone wingmen.

There is a multiplayer component, where players can play head to head or on teams in various modes, including deathmatch, capture the flag, defend the mothership, etc.

Our early prototypes used a very arcade-y feel, more akin to Wing Commander, but we are still tuning aspects of this approach, looking at adding Newtonian elements, within reason. Several space sims have done the Newtonian thing really well, but sometimes this results in a ship that's hard to control.

You will collect space fighters in the same way that you collect cars in Gran Turismo, and you'll have a similarly deep level of configuration and tuning of ship's systems, both before combat and during a mission. You'll be controlling your power and ship's systems, deciding where to allocate precious energy while you're defending, sneaking past capital ships and engaging bases and enemy fighters. You'll be fighting in space, as well as over planetary environments.

The game will be from a 3rd person perspective, a controllable tethered camera behind the rear of a fighter. It will also have a cockpit mode, and a simple interface 1st person mode. We really intend to give players some interesting choices in terms of user interface. You'll be able to click on buttons within the cockpit to adjust different settings for the fighter.

Our promise is that we'll be working toward a model that is fun for the player, and that doesn't get in the way of the gameplay.

The game will be tuned for joysticks, flight yokes, game controllers and keyboard and mouse combos on the PC, so we are really shooting for flexibility in the control scheme.

Please see the FAQ for additional details about the game.
"Excellent! Been in need of Space in games! FB should have a "Want" button!" - Matthew Thomas Scibilia, President/CEO Critical Mass Interactive

“...I can say with confidence that Garry and his team are a passionate, creative and hardworking game development studio that will do what it takes to make ‘Starlight Inception’ a fun and engaging game to play. Garry has a clear vision for a great game. He will spare no effort to bring that vision to life. Having been a huge fan of space combat games such as ‘Elite’ and ‘Wing Commander’, I look forward to playing such a game again when ‘Starlight Inception’ is finished!” - Wayne Harvey, Vice President, CTO Vicious Cycle Software, Inc

"Garry has been passionate (I mean, a FREAK!...in a good way that is) about space games since I knew him back in our Lucas days. Personally, I'm really excited to see what he puts together, and can't wait to play it." - Michael Levine, President, CEO, Pileated Pictures, Planet Cazmo, HappyGiant

"Having collaborated on various projects and endeavors with Garry over the past twenty years, I know he works really hard to accomplish what he sets his mind to, is tireless in getting the game right, and has produced some great titles. He is one of the most passionate and devoted individuals that I know to the sci-fi genre. I can't wait to see what he does with Starlight Inception." - Kalani Streicher, President, CEO, COO Kalani Games

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David Arkenstone (World of Warcraft Cataclysm), a triple nominated Grammy award recipient has agree to do the music for the game. His work is both evocative and deep, and he's shared a couple samples that would lead us to a really amazing soundtrack for the game. David has told me that he's stoked to be working on a space combat game, as he shares our love of the genre. You should go to iTunes and check out some samples from his other albums - the World of Warcraft music is really wicked cool, and we feel honored to be working with David.

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Als Fan von Space-Combat-Simulatoren kann ich ein solches Projekt nur begrüßen, Garry M. Gaber hat unter anderem an Projekten wie Star Wars Jedi Knight: Dark Forces II, Star Wars: Rebel Assault II: The Hidden Empire, Star Wars: Shadows of the Empire und Star Wars: Galactic Battlegrounds mitgewirkt. Dieses Genre hat in der letzten Dekade bis auf kurze Lichtmomente mangels neuen Spielen extrem gelitten, daher kann ich nur dazu aufrufen das Projekt zu unterstützen, falls es euch zusagt.
 

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