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Das gehypte Videospiel Star Citizen wird nur auf Vulkan setzen, DX12 wird nicht unterstützt, da Vulkan das selbe Feature-Set besitzt und die selbe Performance bietet und auf mehr Plattformen als Windows 10 läuft (Win 7,8,8.1, Linux). Eventuell soll sogar die Unterstützung von DX11 entfallen, da dies keinen Einfluss auf die Backer haben würde.
Einer der Star Citizen Entwickler hat folgenden Kommentar geschrieben
Einer der Star Citizen Entwickler hat folgenden Kommentar geschrieben
Quelle: PROGRAMMING (Engine, API, Hardware, etc) - Page 6 - RSI Community ForumsYears ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn't effect any of our backers. DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API's really aren't that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.
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