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  1. #691
    Avatar von onlygaming
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    AW: [Sammelthread] Forza Motorsport 7

    Ein Porsche 992 würde mich reizen.
    Fractal Design Define R5 / AsRock X370 Killer SLI / R7 2700X / 16 GB G.Skill RipJaws V 3200 Mhz/ Gainward GTX1080 Phoenix GLH / Thermalright HR-02 Macho Rev. B / BeQuiet Straight Power 11 550W

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  2. #692
    Avatar von ak1504
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    AW: [Sammelthread] Forza Motorsport 7

    Forza Motorsport 7 June 2019 Update

    Forza Motorsport - Forza Motorsport 7 June 2019 Update


    Forza Race Regulations updates are at the heart of the June 2019 update for Forza Motorsport 7, which arrives on Tuesday, June 4. Since the public beta launch of Forza Race Regulations (FRR), the team at Turn 10 has been working diligently behind the scenes on the system, building new features and making rules tweaks in order to get the best out of the FRR features. While highly anticipated features such as collision-based penalties are still being worked on, this month the team has introduced several new features to FRR.


    Let’s take a look at what’s new with FRR in June:


    Podium/Grid Seeding

    With the June update, players’ positions on the podium will be based on total time including any penalties earned during the race. In addition, players’ starting grid position for the subsequent race will now take into consideration their total time, including any penalties earned during the previous race.


    Track Cutting Enumeration

    The FRR system will now keep track of and display track cut incidents when a player cuts multiple corners in a row before returning to the track and allowing the FRR system to resolve time penalties. These sequences of penalties will be displayed to the player using an “X2, X3, etc.” enumerator.


    FRR HUD Settings

    Players can now choose to enable or disable penalty notifications in the game’s HUD settings.


    Exploit Fixes

    We’ve fixed some previous exploits in the FRR system with this update, including:

    1) Infractions that occur before the Finish Line are now accumulated in the aggregate Penalty Time per player.

    2) Addressing an issue where players could DNF the entire lobby by excessively cutting the track.



    FRR Spectate

    Players can now spectate FRR-enabled lobbies, including the public beta FRR hopper.


    FRR Ruleset Changes

    In addition to working on new Forza Race Regulations features, the team is also consistently looking at rule set tweaks that can be made to improve the experience for players in FRR-enabled lobbies and events. For example, last week the team made a ruleset change addressing issues around players accruing penalties at corner exit and when going off the track on a long straight. In addition, the team removed the penalty incurred for overtaking cars while off track.

    As we continue to optimize the FRR ruleset and features, we welcome feedback from the Forza community. Share your thoughts with the current state of FRR by posting your feedback in our dedicated June FRR thread in the Forza Forums. While comments are always welcome, video is even better. If you’ve got a link to a video that highlights an issue with FRR from experience in an FRR-enabled lobby, feel free to share it so our development team can get a better view of what you’re seeing on the track.






    FM7 Release Notes: June 3rd, 2019

    FM7 Release Notes: June 3rd, 2019 – Forza Support


    The June update for Forza Motorsport 7 is now live. This month’s update includes work on Forza Race Regulations features and ruleset changes, as well as some quality of life improvements and track updates.


    FORZA RACE REGULATIONS

    Fixed an issue where a player gained a track cut penalty when passing another player when both are off track.

    Fixed an issue where the “OFF TRACK” notification did not leave HUD while in Test Drive inside the FRR Cycled Production Beta Hopper.

    Fixed an issue where, when a player is playing in an FRR-enabled lobby with friction assist enabled, remaining off track incurs zero penalty time.

    Fixed an issue where, in an FRR-enabled race, the end-of-race timer was not delayed by the accumulated penalty time if the user in 1st place did not re-enter the track before the finish line after excessive track cuts, DNFing the lobby.


    GENERAL

    Added icon for “Jump to Manufacturer” inside of Marketplace/Cars menu.

    Fixed an issue where track assets would unload in Free Play or in Test Drive during the pre-race as part of the Forza Driver’s Cup campaign.

    Fixed an issue where players can edit a locked tune by setting the setup minimum PI restriction higher than the car’s stock PI.

    Addressed LOD visibly popping on several tracks, including Bathurst, Indianapolis GP, Sonoma Full, Lime Rock Full, Maple Valley Full, and Nürburgring Full.

  3. #693

    Mitglied seit
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    AW: [Sammelthread] Forza Motorsport 7

    verstehe nicht, warum viele forza 7 mit GT Sport vergleichen. GT ist ein reiner Simulator und Forza 80% simulator und 20% arcade

  4. #694
    Avatar von ak1504
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    AW: [Sammelthread] Forza Motorsport 7

    "The work on Forza Race Regulations (FRR) in Forza Motorsport 7 continues with the July 2019 update! This month, we’re introducing the first iteration of collision-based penalties – known in game as “Avoidable Contact” – into the FRR feature set. In July, the implementation of FRR avoidable contact penalties will be focused on penalizing the most egregious examples of contact (i.e. intentional ramming) in the game. The system will do so by considering several factors when judging contact between cars, including speed, position, and how the struck car is affected by the contact (i.e. whether it went off track, into a wall, etc.)"


    Forza Motorsport 7 July 2019 Update

    Forza Motorsport - Forza Motorsport 7 July 2019 Update

    Changelog: FM7 Release Notes: July 1st, 2019 – Forza Support



    Strafsystem im Detail ab 7min 30sec:

    Geändert von ak1504 (02.07.2019 um 23:44 Uhr)

  5. #695
    Avatar von onlygaming
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    AW: [Sammelthread] Forza Motorsport 7

    Schade hätte mir einen Porsche 992 gewünscht.
    Fractal Design Define R5 / AsRock X370 Killer SLI / R7 2700X / 16 GB G.Skill RipJaws V 3200 Mhz/ Gainward GTX1080 Phoenix GLH / Thermalright HR-02 Macho Rev. B / BeQuiet Straight Power 11 550W

  6. #696
    Avatar von ak1504
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    AW: [Sammelthread] Forza Motorsport 7

    Wie kommst du darauf das Forza 7 noch Content bekommt ?

    Wenn den 992 willst dann bleibt dir nur Horizon 4 zu zocken...

    Game Pass Ultimate für PC gibts grad für 1€ da ist auch Horizon 4 drin z.b.

  7. #697
    Avatar von onlygaming
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    AW: [Sammelthread] Forza Motorsport 7

    Ja der 992 kam ja nicht gestern. Hätte man ja noch in beiden Games intigrieren können.

    Danke für den Tipp
    Fractal Design Define R5 / AsRock X370 Killer SLI / R7 2700X / 16 GB G.Skill RipJaws V 3200 Mhz/ Gainward GTX1080 Phoenix GLH / Thermalright HR-02 Macho Rev. B / BeQuiet Straight Power 11 550W

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  8. #698
    Avatar von ak1504
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    AW: [Sammelthread] Forza Motorsport 7


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