Glaube ich nicht. Die Konsoleros spielen schon immer so, nur für die PCler ist das neu. Bei den Konsoleros gibt es auch Clan's (wie geht das da ?). Außer dem sind die Bestellungen nur bei den PC Versionen rückläufig, aber nicht bei den Konsolen Versionen. Da die Jungs mit der Konsole eh mehr bezahlen als die PCler, wird der Verlust sich in Grenzen halten. An dieser Stelle ein großes DANKE an die Raubcopierer

auch an die, die hier das so schön schreiben und gutheißen. Wann fangt ihr mal an nach zu denken

so dumm kommt doch niemand zur Welt oder

Wie schon mal geschrieben... zum großen Teil selber schuld. Jammern bringt da nichts mehr.
Nö, wenn ein Spiel derart verhunzt auf den Markt kommt kann das raubkopiert werden wie die Leecher lustig sind, weil es nur noch bezahlbarer Schrott ist, und die Konsequenz wäre dann hoffentlich, dass CoD7 überhaupt nicht mehr auf dem PC erscheint, und die ihren komischen Konsolen-Multiplayer da lassen wo er hingehört: Auf den Konsolen. Und ja, das meine ich ernst !!!
Letztere sind Bevormundung bei der Serverwahl und keine Dedis mit Mods/Scripts etc. gewohnt, aber auf dem PC ist das drer Tod jedwedes eigentlich ganz guten Multiplayertitels. Ohne "aktive" Community, die auf ihren Clanservern das Spiel am leben hält stirbt ein Spiel ziemlich fix.
Nur mal zur Erinnerung: Ohne dedizierte Server/Modifizierbarkeit von Spielen, hätte es kein CounterStrike (HL1 Mod) oder Team Fortress Classic (Quake Mod) gegeben, man denke sich nur mal ein CoD4 oder BF2 ohne jedwede Mods oder "veränderte" Server mit Unmengen Fun-Skripts drauf ........ Ein PC Spiel mit "abgesperrtem" Bevormundungs-Multiplayer wie auf den Konsolen kann von Beginn an meinetwegen ruhig sterben gehen / nur noch geleecht werden, es wird eh nach nicht mal einem Jahr massiven Spielerverlust haben, weil die Spieler genervt/angemüdet sind, einfach kein Geld für solchen Rotz ausgeben, sonst erwartet uns so was häufiger ...
Ein ganz guter (englischer) Kommentar fasst die Situation ganz gut zusammen:
"Talk about spitting in the community's face. (comment from jackal on joystiq.com) "Privately owned servers ensure that, when IW's gets yanked offline for maintenance or goes down because they can't handle the player load they've been given, people can still play the game online. This is why some of the most touted exclusives for the Xbox 360 and PS3 were unplayable online for days (or even weeks) after they were launched. IW and Activision both know this, so their decision to remove a feature just to "streamline" online connectivity in a market that had online multiplayer years before any console did (and did just fine) is simply an anti-consumer act that is nigh retarded. Completely removing mod support from a PC title is, also, an act of unfathomable stupidity. PC games are often bought because they provide the consumer with an opportunity to create their own content in an environment where they don't have the money or technical expertise to do otherwise. Counter Strike started off as a Half-life mod; it is still one the most played games online for any platform despite having been released a decade ago. Team Fortess? It's Quake mod that's had infinity longer legs (and arguable more success) than the very game it was spawned from. The PC port of RE4 looked worse than the PS2 version did when it was released; because of the community, updates were made to the game that not only allow it to easily compete with most current gen titles, but fixed the well documented control issues and even provided others (I'm sure you can now use a Wiimote for the PC version). We could delve into the countless weapons, characters, custom maps, custom levels, and total conversions that the modding community have made. These are all things the console ecosystem often does not provide (sometimes for copyright issues, sometimes to wring money out of wallets in order to sell you things the community could've created in a day) and it's always been a major factor in purchasing a game for one platform over another. Which, I'm sure, is why they killed MW2's modding community before it had a chance to begin; they now have the opportunity to sell us 3 maps at the low price of $10 and there's no way for us to compete with them. With IW pulling the feature from one of the year's most advertised and anticipated games in order to hock **** to us we would've made on our own, they risk giving other developer a precedent to do the same for future titles. ::claps:: Way to piss on the fans that made you a top developer, Infinity Ward. To do all of that while charging us $60 for a game that offers substantially less than its $50 predecessor did while forcing us to use Steam so our games can't be resold after they're played and then to completely hack out any feature that would've made the game desirable to a PC gamer in the first g*ddamn place...well...there's just no point in playing or owning the PC version even if it does look and perform better. To all Infinity Ward and Activision employees (which I'm sure is none) who read this site, I have the following kind words for your consideration. Go **** yourselves, your games, and I hope to see all of your future endeavors flop horrifically. We made you (Infinity Ward) what you are today and you ******** can't even make a clean stab to our backs as a token of appreciation; no, you've got to twist the blade slightly so we actually feel the pain. Your FPS is one of many available to a platform that spawned and still dominates the genre; no matter how anticipated, no matter how advertised, you're just one fish in a sea of many. I hope Activision runs you and your franchise into the ground just like they have to every one of their pet developers; at this point in time, you don't deserve anything else." "
[Kopiert von
Infinity Ward Responds To PC Fanboys' Dedicated Server Woes - News - GameInformer.com , 15. Post]
Wer des Englischen net ganz so mächtig ist, dem sei diese Seite empfohlen
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Die können ihr Spiel behalten, wenn es mit Matchmaking und ohne dedizierte Server kommt. Ins Klo kacken und das was rauskam für 60€ verkaufen kann ich auch.
