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  1. #241
    Avatar von FrozenPie
    Mitglied seit
    Liest & Heft (Abo)

    AW: [Sammelthread] Unreal Engine 4

    Erster Hot-Fix-Patch für die UE 4.19
    Zitat Zitat von Amanda.Bott;n1458437

    The 4.19.1 Hotfix is now live! This hotfix resolves many critical issues in the 4.19 release, including a number of the top crashes.

    Fixed in 4.19.1
    Fixed! UE-57228 [CrashReport] UE4Editor_Engine!FBlendSpaceUtilities::GetHighestWeightMarkerSyncSample() [blendspaceutilities.cpp:76]
    Fixed! UE-56470 LiveLink plugin is listed as Experimental/Beta
    Fixed! UE-56419 Setting the name of a State or Conduit node to an extremely long string causes a crash
    Fixed! UE-56405 Per Poly Collision Not Updating
    Fixed! UE-56175 Engine/Extras/MayaLiveLink Folder Not Appearing in 4.19 Installation Directories
    Fixed! UE-56170 [CrashReport] UE4Editor_LiveLink!ULiveLinkRemapAsset::BuildPoseForSubject() [livelinkremapasset.cpp:81]
    Fixed! UE-56198 Re enable optimizations for Two Bone IK code
    Fixed! UE-56161 Ensure condition failed when saving animation sequence after reimport
    Fixed! UE-56481 Audio Attenuation falloff is applied even when turned off
    Fixed! UE-57092 [CrashReport] UE4Editor_ApexDestruction!BuildDestructibleMeshFromFractureSettings() [apexdestructibleassetimport.cpp:994]
    Fixed! UE-56283 GitHub 4582 : Fixed incorrect condition in StagedFileSystemReference.cs
    Fixed! UE-54343 BuildGraph fails to create a local binary build of the Engine for Win64, Win32, and PS4 platforms
    Fixed! UE-56431 Crash on PIE exit after dynamically enabling and disabling tick functions through the Level Script blueprint.
    Fixed! UE-56270 Adding reroute node before "GetClassDefaults" disconnects output
    Fixed! UE-56316 [CrashReport] UE4Editor_BlueprintCompilerCppBackend!FEmitDefaultValueHelper::HandleInstancedSubobject() [blueprintcompilercppbackendvaluehelper.cpp:2148]
    Fixed! UE-56313 Crash occurs when undoing the adding of a node connected to an in-use reroute node
    Fixed! UE-55742 [CrashReport] UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer()
    Fixed! UE-57154 Crash duplicating levelscript blueprint during ComponentInstanceDataCache
    Fixed! UE-56447 Crash force deleting blueprint being used as a Child Actor Component in an actor in the level
    Fixed! UE-57301 Crash on Android with timezones not on the hour
    Fixed! UE-57178 iOS/tvOS fails to build from source editor built with Xcode 9.3, macro expansion producing 'defined' has undefined behavior
    Fixed! UE-57014 Code Projects configured for WebGL1 HTML5 fail to Launch On
    Fixed! UE-56368 ERROR: System.IO.FileNotFoundException: UE4Game does not exist
    Fixed! UE-56069 Typos in HTML5 readme.txt
    Fixed! UE-57344 LogD3D11RHI: Warning: [Aftermath] Skipping aftermath initialization on non-Nvidia device
    Fixed! UE-57226 [CrashReport] UE4Editor_Renderer!FOcclusionQueryHelpers::GetNumBufferedFrames() [sceneocclusion.cpp:64]
    Fixed! UE-56509 [CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]
    Fixed! UE-56508 [CrashReport] UE4Editor_ImageCore!CopyImage() [imagecore.cpp:144]
    Fixed! UE-56322 [CrashReport] UE4Editor_Renderer!TGraphTask<`FScene::RemoveSpeedTreeWind'::`5'::EURCMacro_FRemoveSpeedTreeWindComm and>::ExecuteTask() [taskgraphinterfaces.h:829]
    Fixed! UE-56321 [CrashReport] UE4Editor_Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer() [staticmeshvertexbuffer.cpp:495]
    Fixed! UE-56171 [CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIter ator<TInlineAllocator<99,FDefaultAllocator> >:rocessChildren() [genericoctree.h:616]
    Fixed! UE-56162 Hiding and showing a level with painted foliage at runtime caues the foliage to disappear
    Fixed! UE-56066 Numerous LogMetal: Warning: AsyncCopyFromBufferToBuffer on overlapping ranges Warnings
    Fixed! UE-56065 Black flickering first time painting weighted landscape material layers on Mac
    Fixed! UE-56055 When LightmapType ForceVolumetric is used on a newly created static mesh, lighting will still be unbuilt after a lighting build
    Fixed! UE-55066 [CrashReport] UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassStaticMeshAction>() [basepassrendering.h:1455]
    Fixed! UE-54537 [CrashReport] UE4Editor_Engine!FLightCacheInterface::GetLightMapInteraction() [scenemanagement.cpp:642]
    Fixed! UE-54402 [CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:233]
    Fixed! UE-52937 VR Mode Transform Gizmo no longer renders in front of selected assets
    Fixed! UE-56261 Extreme Hitching when Playing with Stat GPU or Stat Media enabled
    Fixed! UE-54908 GitHub 4480 : Crash fix trying to open the console command on Windows
    Fixed! UE-54215 [CrashReport] UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [soutputlog.cpp:710]
    Fixed! UE-56960 GitHub 4609 : Fix UE-56314, Editor crash when Landscape Comp. LODBias set to value greater than 0
    Fixed! UE-56517 Landscape leaking when using ParallelInitView 1
    Fixed! UE-56515 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::CalculateLODFromScreenSize() [landscaperender.cpp:1522]
    Fixed! UE-56453 Editor crash when Use Dynamic Material Instance is set to "True" on landscape
    Fixed! UE-56451 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::GetDynamicMeshElements() [landscaperender.cpp:2182] - PrimitiveCustomData != nullptr
    Fixed! UE-56314 Editor crash when Landscape Comp. LODBias set to value greater than 0
    Fixed! UE-56239 Crash when Landscape Max LODLevel is set to 0
    Fixed! UE-56173 Crash opening Soul City in 4.19
    Fixed! UE-54547 [CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]
    Fixed! UE-53787 [CrashReport] UE4Editor_Engine!FMaterialResource::GetTessellationMode() [materialshared.cpp:902]
    Fixed! UE-56022 Arabic Localization has both Arabic and English letters occupy the same space
    Fixed! UE-56373 UGoogleARCorePointCloud::GetPoint doesn't return position in world space.
    Fixed! UE-56372 ARCore: passthrough camera texture has blue and red channel swapped when building against gles 3.1
    Fixed! UE-56371 ARCore: Multiple line trace channel doesn't work correctly.
    Fixed! UE-56370 Crash in Acquire/Release UGoogleARCorePointCloud.
    Fixed! UE-55445 [CrashReport] UE4Editor_CoreUObject!UObject:rocessEvent() [scriptcore.cpp:1189]
    Fixed! UE-57209 One-shot sounds do not spatialize if listener doesn't move in audio mixer

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire R9 290X Tri-X 8GB @1000 MHz @1.150V | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

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  2. #242
    Avatar von FrozenPie
    Mitglied seit
    Liest & Heft (Abo)

    AW: [Sammelthread] Unreal Engine 4

    Noch ein Patch für die UE 4.19 vor der nächsten Preview
    Zitat Zitat von Amanda.Bott;n1469448

    The 4.19.2 Hotfix is now live! This hotfix resolves over 40 important issues in the 4.19 release.

    Fixed in 4.19.2
    Fixed! UE-55065 [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]
    Fixed! UE-57910 Show Angular Limits for Anim Dynamics Node Does Not Show Constraints
    Fixed! UE-57097 [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
    Fixed! UE-58232 Show Planar Limit Does Not Show Constraints
    Fixed! UE-58227 Show Spherical Limit Does Not Show Constraints
    Fixed! UE-51931 [CrashReport] UE4Editor_AnimGraph!FCSPose<FCompactHeapPose>::GetComponentSpaceTransform() [bonepose.h:533]
    Fixed! UE-57666 Hang on audio device unplug w/ audio mixer
    Fixed! UE-57585 Clicks/pops on PIE shutdown w/ audio mixer
    Fixed! UE-58005 Source bus crash
    Fixed! UE-58006 Passive mix modifier loop bug
    Fixed! UE-58009 GitHub 4678 : Fix crash that occurs when the player controller's view target is in a sublevel instance that was unloaded
    Fixed! UE-58087 Blueprint Map variables with Soft Object values are broken by 4.18 upgrade
    Fixed! UE-51952 [CrashReport] UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame()
    Fixed! UE-57335 Disabling "Skip Unneeded Dependency Compilation" clears spline points on component compile
    Fixed! UE-58115 Crash when removing Blueprint function
    Fixed! UE-52921 [CrashReport] UE4Editor_Engine!USceneComponent:estroyComponent() [scenecomponent.cpp:847]
    Fixed! UE-57828 Packaging fails for projects with HTTPChunkInstaller Plugin enabled
    Fixed! UE-57427 PerInstanceRandom material expression produces black foliage on editor restart
    Fixed! UE-56509 [CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]
    Fixed! UE-57740 Full OS hitches occur while running the editor with statgpu enabled
    Fixed! UE-57743 [CrashReport] UE4Editor_UnrealEd!UEditorEngine::BuildReflectionCaptures() [editorengine.cpp:3874]
    Fixed! UE-57548 Packaging Fails Due to Camera Cut of Sequencer in 4.19
    Fixed! UE-47661 [CrashReport] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged()
    Fixed! UE-57596 [CrashReport] UE4Editor_MovieScene!FMovieSceneEvaluationTrack::EvaluateStatic() [moviesceneevaluationtrack.cpp:445]
    Fixed! UE-57752 [CrashReport] UE4Editor_Sequencer!FSequencerNodeTree::MakeSubTracksAndSectionInterfaces() [sequencernodetree.cpp:268]
    Fixed! UE-57950 [CrashReport] UE4Editor_Sequencer!FSectionHandle::GetSectionInterface() [sequencerhotspots.cpp:19]
    Fixed! UE-58184 Sequencer: Shot Comprised of Several Shots Set to "Evaluate Subsequences in Isolation" Timeline Does Not Scrub
    Fixed! UE-57898 Re-binding unresolved possessables in sequencer leaves stale bindings hanging around
    Fixed! UE-55578 [CrashReport] UE4Editor_MaterialEditor!SMaterialLayersFunctionsInstanceTree::UpdateThumbnailMaterial() [smateriallayersfunctionstree.cpp:1128]
    Fixed! UE-56272 Incorrect foliage color in editor preview when using PerInstanceRandom node
    Fixed! UE-52919 [CrashReport] UE4Editor_Foliage!AInstancedFoliageActor::GetAllInstancesFoliageType() [instancedfoliage.cpp:2244]
    Fixed! UE-57594 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]
    Fixed! UE-56239 Crash when Landscape Max LODLevel is set to 0
    Fixed! UE-57276 Crash during save level and successive load level
    Fixed! UE-57681 [CrashReport] UE4Editor_Landscape!ULandscapeComponent:ostLoad() [landscape.cpp:657]
    Fixed! UE-54547 [CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]
    Fixed! UE-57799 Linux: various issues happen due to GStartTime falling out of sync with FPlatform::Seconds()
    Fixed! UE-58073 Linux servers cannot start on machines with less than 2G of RAM
    Fixed! UE-57588 Adding and removing target in Localization Dashboard leads to crash Assertion failed: (Index >= 0) & (Index < ArrayNum)
    Fixed! UE-57086 Material Instance values lost when using Material Parameters inside of multiple Material Functions
    Fixed! UE-57817 Incremental build failures with missing symbols

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire R9 290X Tri-X 8GB @1000 MHz @1.150V | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  3. #243
    Avatar von Todesklinge
    Mitglied seit

    AW: [Sammelthread] Unreal Engine 4

    Wann wird der Bug mit der Windows Skalierung gelöst?
    Im Multiplayer werden die clientfenster Positionen nicht gespeichert.

  4. #244
    Avatar von FrozenPie
    Mitglied seit
    Liest & Heft (Abo)

    AW: [Sammelthread] Unreal Engine 4

    Zitat Zitat von Todesklinge Beitrag anzeigen
    Wann wird der Bug mit der Windows Skalierung gelöst?
    Im Multiplayer werden die clientfenster Positionen nicht gespeichert.
    Da ich aktuell kein Projekt in der UE 4 entwickle (Auch wenn ich den Thread durchgängig betreue ) kann ich dir leider nichts dazu sagen
    Ich nehme an, dass du den Bug schon entsprechend reported hast? Falls nicht, solltest du mal hier reinschauen: Report a Bug

    Ansonsten wurde heute die UE 4.20 Preview 1 veröffentlicht. Dieses Release scheint sich, nach dem vorläufigen Überfliegen der Patch-Notes, fast Vollständig dem Ausbauen, Stabilisieren und fixen von bereits vorhandenen Funktionalitäten zu widmen.
    Zitat Zitat von Amanda.Bott

    Preview 1 of the upcoming 4.20 release is available now on the Launcher and GitHub. We are making this Preview available so that our developer community can try our new features and help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle.

    Please be aware that preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

    Links to known and fixed issues for this release are provided below. If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug.

    Known & Fixed Issues

    4.20 Preview Summary

    This list provides a brief summary of updates in this Preview which may benefit from additional testing. Not all updates may be listed. Full release notes will be made available with the final 4.20 release.

    Rendering Updates:
    • Cinematic Depth of Field. We have a brand new implementation of Depth of Field to achieve cinematic quality. It is a replacement for Circle DoF method that is faster over most other Depth of Field methods, such as Bokeh and Circle DoF.
    • Digital Humans Improvements. A set of improvements targeted at both skin and eye rendering. Including dual lobe specular for skin, subsurface scattering for the eye material model and more.
    • Rectangular Area Lights. There is now support for a Rectangular Area Light type accessible from the Modes panel with other light types.
      • Currently only supports the Deferred Renderer.
      • Acts mostly like a Point Light, except it has a Source Width and a Source Height to control the area emitting light.
      • Static and Stationary mobility shadowing works like an area light source with Movable dynamic shadowing working more like a point light with no area currently.
    Animation/Physics Updates:
    • ProxyLOD Improvements. The new proxy LOD tool has graduated from “Experimental” to “Early Access”: this tool can be used in a Level of Detail (LOD) system. This tool lets you replace a group of meshes with a single simplified mesh requiring only a single draw call. It's most useful when viewing a detailed area such as a city or village from afar.
      • Improved Normal Control: Hard Edge Split Normal
      • Gap Filling
    • Shared SkeletalMesh LOD Setting. Implemented SkeletalMesh LOD Setting Asset that can be shared between SkeletalMeshes
    • Streaming GeomCache and Improved Alembic Importer (Experimental). Geometry cach has been completely rehauled.
      • Individual vertex animation frames are now compressed using an intra-frame codec based on Huffman encoding.
      • The Alembic importer has been changed to iteratively import frames rather than importing all frames in bulk.
    • Scripted Extensions for Actor and Content Browser Context Menu. The context menus for actors and content browser items can now be extended using Blutilities.
    • Animation Retarget Manager. Animation Retargeting Manager supports saving and loading of the mapping data.
    • RigidBody Anim Node Improvements.
    • Clothing Tapered Capsule Collision. Added support for tapered capsules to physics assets. Tapered capsules are only supported by clothing, not by rigid bodies
    • Copy Vertex Colors To Clothing Param. Added tool to copy SkeletalMesh vertex colors to any selected clothing parameter mask
    Audio Updates:
    • Sub Audio Recording [New Audio Engine Only] Added the ability to record the engine output or any submix’s output to a .wav file or a soundwave asset.
    Sequencer Updates:
    • Frame Accuracy. Sequencer now stores all internal time data as integers, allowing for robust support of frame-accuracy in situations where this is a necessity.
    • Media Track. Sequencer has a new track for playing media sources. It is like the audio track, but for movies.
    • Curve Editor/Evaluation. Weighted tangents are now supported on float curves. Sequencer now supports continuous euler angle changes when changing rotations.
    • Anim Instance Control. It is now possible to animate variables on anim instances through possessables, allowing direct control of anim blueprint variables, functions and other content.
    • Final Cut Pro 7 XML Import/Export. Sequencer movie scene data can now be exported to and imported from the Final Cut Pro 7 XML format. This can be use to roundtrip data to Adobe Premiere Pro and other editing software that supports FCP 7 XML.
    • Sequence Recorder Improvements.
    • Track Improvements. Tracks, Actors and Folders can now be reordered in Sequencer and UMG animations.
    VR/AR Updates:
    • Mixed Reality Capture: Early Access. The early access Mixed Reality Capture support has three components: video input, calibration, and in-game compositing. We have a list of supported webcams and HDMI capture devices that enable you to pull real world green screened video into the Engine from a variety of sources. ‘
    • Instanced Stereo Rendering: Translucency Support. We’ve taken the improvements to the Instance Stereo Rendering (ISR) path that we made for Robo Recall, and improved them to work across a more robust set of features in the engine. 4.20 adds support for performing the translucency rendering pass using ISR, which can significantly reduce CPU cost on translucency-heavy scenes.
    Networking Updates:
    • Replication Driver / Replication Graph (Experimental)
      • UReplicationDriver is a base class that can be used for implementing custom server replication logic.
      • UReplicationGraph is an implementation of UReplicationDriver that provides a replication system optimized for games with large actor and player counts.
    • Steam Authentication has been added.
    Mobile Updates:
    • All of the mobile improvements and optimizations we’ve made for Fortnite on iOS and Android
      • Improved Android Debugging
      • Mobile Landscape Improvements
      • RHO Thread on Android
      • Occlusion Queries on Mobile
      • Software Occlusion Culling
      • Platform Material Stats
      • Improve Mobile Specular Lighting Model
    Gameplay/Scripting Updates:
    • Blueprint Bookmarks (Experimental). The Blueprint Bookmarks feature provides the ability to create named Bookmarks in any function graph in the Blueprint editor.
    • Blueprint Watch Window. The Blueprint Watch Window is designed to speed up debugging by giving you access to the variables and nodes that you want to watch, even across multiple Blueprints
    Editor & Tools Updates:
    • Niagara is now available as Early Access. This means that we are far enough along in development that we want to share it with our customers and get as much feedback as possible before it becomes a standard engine feature.
      • Redesigned User Interface
      • New Modules. All of Niagara’s modules have been updated or rewritten to support commonly used behaviors in building effects for games.
      • GPU Simulation. We now have GPU simulation working on DX11, PS4, Xbox One, OpenGL, and Metal. Vulkan and Switch are currently not supported.
      • CPU Simulation & Compilation. CPU simulation should work properly for PC/PS4/Xbox One/OpenGL (ES3.1)/Metal. Vulkan and Switch are currently not supported.
    • UMG Savezone. The Screen Size you select in UMG and Play-In-Editor (PIE) settings are now linked with Device Profiles which also takes into account the Mobile Content Scale Factor, meaning that the final resolution and DPI scale will change based on the device screen size selected.
    • Material Gradient Curve. Materials can now use a Curve Atlas asset to store and access linear color curve data through Blueprint.
    • Slate Performance Improvements
    • Mesh Description - New Mesh Format. Unreal Engine 4 is moving to a new higher-level intermediate format which can represent any type of mesh asset in the engine. This is a gradual process that will improve workflow and enable us to provide some great new features, and we want to be completely transparent during this process.
    • Color Picker: Label Saved Colors. Colors saved in your Theme Bar or Theme Menu can now be labeled by right-clicking them.
    • Content Browser: Recently Opened Filter. There is a new filter option to list the most Recently Opened assets in the Content Browser. This filter lists the 20 most recently opened assets.
    Core Updates:
    • Garbage Collection Improvements.
    • Visual Studio 2017. UE4 will now use the Visual Studio 2017 compiler, and generate project files for Visual Studio 2017 by default. We’ve also added support for the Windows 10 SDK.

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide.
    If you experience a crash, please make sure to always submit the crash report along with a description of your actions at the time.
    Geändert von FrozenPie (06.06.2018 um 21:31 Uhr) Grund: Fehlerhafte Links im Original wurden korrigiert
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire R9 290X Tri-X 8GB @1000 MHz @1.150V | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  5. #245
    Avatar von FrozenPie
    Mitglied seit
    Liest & Heft (Abo)

    AW: [Sammelthread] Unreal Engine 4

    Eine knappe Woche später ist auch schon die Preview 2 der UE 4.20 da inkl. einem umfangreichen Changelog

    Zitat Zitat von Amanda.Bott;n1488119

    We have just released Preview 2 for 4.20! Thank you for your continued help in testing the 4.20 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

    For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

    Fixed in Preview 2
    Fixed! UE-59049 Keep State doesn't work when using an animation asset together with Anim BP
    Fixed! UE-59499 Editor crashes if you select a new skeleton for a pose asset
    Fixed! UE-56395 Crash Occurs When Deleting Virtual Bones that are Referenced in Post Process Anim Blueprint
    Fixed! UE-59986 LOD Paint warnings open without enabling LOD Paint
    Fixed! UE-59810 SkelMeshMerge not working for meshes with >1 LOD
    Fixed! UE-59957 MasterPoseComponent can be chained, breaking assumptions about master pose. Bad poses or crashes resulting.
    Fixed! UE-58010 Issue with crash on bone visibility states
    Fixed! UE-58675 [CrashReport] UE4Editor_Engine!UAnimSequence::BakeTrackCurvesToRawAnimation() [animsequence.cpp:4428]
    Fixed! UE-58837 Crash Occurs When Retargeting Mannequin Skeleton to Daz Studio Skeleton
    Fixed! UE-56303 ChildActorComponent (SkeletalMesh) goes into tpose when calling SetChildActorClass
    Fixed! UE-59659 Orion Cook has Missing Assets on Turrets
    Fixed! UE-59964 Fix refpose editing in control rig
    Fixed! UE-58936 Creating Control Rig blueprint creates a "PROTO_BP_" parent, crashes if user saves a blueprint based on it.
    Fixed! UE-59902 Creating a HLOD setup array adds non static mesh elements.
    Fixed! UE-60018 Attenuation Reverb Send Ignored
    Fixed! UE-60127 Duplicating Level With Large _BuiltData File Results in Editor Crash
    Fixed! UE-60048 UAT Fails to Resolve Reference to Visual Studio
    Fixed! UE-59978 PSYM files are not being generated for installed engine builds
    Fixed! UE-59906 ARPG - Player attack hit pause logic not working
    Fixed! UE-60097 Combine DigitalHuman and PhotorealisticCharacter projects and add to /Samples/Showcases
    Fixed! UE-60025 Add Niagara plugin, level, and content path to Content Examples
    Fixed! UE-58741 Datasmith material default IOR value is 0.0
    Fixed! UE-59898 Level Streaming Blocking Loads Do Not Work
    Fixed! UE-59915 "debug filter" dropdown is missing from level blueprints
    Fixed! UE-58298 Certain BP nodes loading with wrong input values.
    Fixed! UE-58977 Watch window does not update with current value information when opened after hitting a breakpoint
    Fixed! UE-58974 Crash occurs when clearing a watched value from a blueprint that has been deleted
    Fixed! UE-57011 UMG animations do not work when nativized
    Fixed! UE-58623 User-defined bookmarks appear to be created through the graph UI in macro libraries and blueprint interfaces
    Fixed! UE-58588 Show Bookmarks for Current Graph Only filter does not update when changing graphs
    Fixed! UE-60009 Huawei Mate 10 (Mali G72) doesn't have a device profile
    Fixed! UE-59936 Blueprint Android app installers are named *UE4Game*.bat
    Fixed! UE-59176 Online Test Presence does not properly finish executing
    Fixed! UE-58697 SteamAuth - AdvertiseGame is not called if the packethandlers are not added
    Fixed! UE-58999 Failure to write key value pair when uploading to Steam ShooterAllTimeMatchResults_MatchesPlayed
    Fixed! UE-58310 Steam SetDedicatedServer is called inappropriately
    Fixed! UE-59981 Fix support for LLGD in 5.3.0.
    Fixed! UE-60059 UE4Editor-Linux-Debug crashes on start with -vulkan
    Fixed! UE-59593 Crash in ContentExamples when opening a map after being in a map with audio - AudioMixerSourceDecode.cpp:50
    Fixed! UE-59617 Linux crash report client does not ask user to send crash reports
    Fixed! UE-59416 Bundled toolchain is having a problem with a (system) DE locale
    Fixed! UE-59922 Crash on Linux when starting Editor in Turkish
    Fixed! UE-60043 Debug/DebugGame configured Mac code project fails to compile with numerous FMetal errors
    Fixed! UE-60001 Video from Startup Movies aren't playing on Mobile Devices from Packaged Game
    Fixed! UE-58440 HTML package crashes when F5 key is pressed
    Fixed! UE-59066 Intermittent RemoteSessionApp crash
    Fixed! UE-59711 TVOS/iOS fails to build from Windows with numerous errors 'no such file or directory'
    Fixed! UE-57505 Crash launching ES31 app on Android
    Fixed! UE-55180 Cook on the Fly server quits unexpectedly using Windows UFE to iOS
    Fixed! UE-57094 Error: Loading non-streamed mips from an external bulk file spam running app on Android device
    Fixed! UE-56968 Android ETC1a doesn't appear for packaging in editor
    Fixed! UE-59715 iOS fails to build in DebugGame configuration: symbol(s) not found for architecture arm64
    Fixed! UE-59573 HTML5 foliage is being scaled massively
    Fixed! UE-58371 Various actions utilizing Cook by the Book for certain platforms crash the editor
    Fixed! UE-58361 [CrashReport] UE4Editor-MetalRHI.dylib!CreateMTLRenderPipeline()
    Fixed! UE-58271 OrionGame - Closing client running in -game with Alt+F4 will result in a crash
    Fixed! UE-58732 Weird black lighting on skel meshes in the tools when enabling CPU Skinning
    Fixed! UE-58707 LogCompilerShader errors doing TM-ShaderModels Launch-On
    Fixed! UE-56509 [CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]
    Fixed! UE-60060 Changing material quality force load new textures
    Fixed! UE-57688 [CrashReport] UE4Editor_Renderer!FDeferredShadingSceneRenderer::ComputeLightGrid() [lightgridinjection.cpp:490]
    Fixed! UE-59982 Tick marks do not stay aligned to keys when resizing Sequencer Window
    Fixed! UE-59971 Crash undoing imported transform track
    Fixed! UE-60113 Crash when switching capture output formats
    Fixed! UE-60049 GC trigger while the Import FBX dialog in Sequencer is open makes the Editor crash
    Fixed! UE-58688 Recording a sequence with a "none" entry incorrectly records actors
    Fixed! UE-59347 Importing a FBX that contains meshes and cameras causes the camera to be at the wrong location
    Fixed! UE-47661 [CrashReport] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged()
    Fixed! UE-60126 Crash exporting Final Cut Pro from Shot Track
    Fixed! UE-59997 Exporting FCP XML through right click menu gives warning.
    Fixed! UE-60083 Editor hard-lock deleting multiple assets referencing each other simultaneously
    Fixed! UE-57194 Changing the value of a color on a curve creates undo history transaction spam
    Fixed! UE-60075 Unable to Simulate in Viewport when Play button is set to New Window or Standalone Game
    Fixed! UE-60195 Foliage: Removing all procedural foliage and adding new one, and doing a BuildTree would cause flicker
    Fixed! UE-59544 Transforming Foliage assets selected with the Foliage Lasso Tool removes selection highlight
    Fixed! UE-59256 Foliage: when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration
    Fixed! UE-49777 [CrashReport] UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:894]
    Fixed! UE-59941 Assert opening a Niagara Emitter in Binary
    Fixed! UE-60068 The editor prompts to save changes multiple times for emitters and scripts when discarding changes on shutdown.
    Fixed! UE-60038 Systems with with emitters with missing dependencies hitch the editor on first open.
    Fixed! UE-60039 Assert while fixing and undoing dependency issues.
    Fixed! UE-60111 Niagara spline data interface has inappropriate checks
    Fixed! UE-60076 Crash when connecting nodes in rare case of a default to self
    Fixed! UE-60063 Crash when modifying the properties on an emitter in a system after it's been opened twice.
    Fixed! UE-60080 Deleting a module and undoing the delete loses data.
    Fixed! UE-60118 Prevent a crash when setting the loop duration of an emitter to a negative number
    Fixed! UE-60224 Deleting a burst module from the timeline and undoing loses data
    Fixed! UE-60223 Deleting burst keys from an emitter in a system crashes.
    Fixed! UE-60124 [CrashReport] UE4Editor_Niagara!FNiagaraDataSet::Allocate() [niagaradataset.h:285]
    Fixed! UE-60122 Prevent parameter change events with unitialized memory.
    Fixed! UE-60139 Saving a project to location above installed Engine Root directory causes Niagara to default to completely unset config settings
    Fixed! UE-60133 Burst keys display the wrong value and crash when they're edited in the timeline.
    Fixed! UE-60176 Assert opening Niagara level in Content Example
    Fixed! UE-58395 Investigate VM optimization not working correctly
    Fixed! UE-58200 Ability to add and fix Module dependencies
    Fixed! UE-58721 Orion Niagara assets not easily previewable
    Fixed! UE-59121 Renaming a Niagara editor parameter causes all parameter categories to expand
    Fixed! UE-58616 Setting MaxLoopCount to 1 causes the timeline to revert and get stuck at 0
    Fixed! UE-59517 Cannot auto-dirty assets on load
    Fixed! UE-59516 Event detail panel customization leaks until app exit and shutsdown after undo
    Fixed! UE-59340 Dragging a module across stacks causes it to loses all its typed in values, and they don't restore with an undo
    Fixed! UE-59269 Fix an issue with function error generation.
    Fixed! UE-59261 transforming a vector from local to world behaves differently in emitter vs particle
    Fixed! UE-59249 Addng and removing inputs from "Set Variables" node doesn't cause a recompile.
    Fixed! UE-59401 Drag and drop allows the user to move modules where they're not supported.
    Fixed! UE-59390 Niagara: The enable/disable checkbox doesn't deactivate renderers until the timeline is advanced
    Fixed! UE-59224 Assignment node is invalid for certain named variables
    Fixed! UE-59220 Changing an emitter from GPU to CPU and forcing a recompile recompiles every frame.
    Fixed! UE-59767 Particle VM scripts need to follow r.DumpShaderDebugInfo=1 instead of having its own pathway
    Fixed! UE-59762 Create an emitter and disable/remove add velocity, compile errors are generated
    Fixed! UE-59507 Crash when reroute node to a parameter map doesn't have an input
    Fixed! UE-59503 Crash: niagara crashes every time certain module nodes are deleted
    Fixed! UE-58832 Assert attempting to add a Niagara emitter parameter to a system before tracking an emitter
    Fixed! UE-58823 Adding a property pin to a Niagara Module Script map node creates a duplicate of that property in the Properties menu
    Fixed! UE-58070 Remove individual nodes which provide access to constants (such as delta time) to prevent confusion
    Fixed! UE-57699 Creating an emitter curve doesn't have the default value set
    Fixed! UE-57696 Changing renderer properties doesn't force a refresh
    Fixed! UE-57692 Renaming a Niagara Script parameter does not replicate to included Nodes in the Node Graph
    Fixed! UE-57362 Crash wiring InputMap into a Float value in Niagara Script
    Fixed! UE-57167 Adding a new attribute makes it hidden in the attribute spreadsheet under filters, making debugging impossible
    Fixed! UE-55541 Crash when looping a function through Map Get
    Fixed! UE-54678 Niagara skeletal mesh sampling regions do not update unless Niagara is closed and reopened
    Fixed! UE-49797 Creating a particles namespace variable in an emittter or system script should generate an error
    Fixed! UE-51080 NPC. Namespace should be read-only in Niagara graphs,
    Fixed! UE-59723 TorusLocation fails to compile due to Particles.PreviousVelocity depending on Particles.Velocity
    Fixed! UE-59589 Users have to press refresh in the meta data editor to see deleted meta data fields disappear
    Fixed! UE-58745 Deleting metadata is broken
    Fixed! UE-59251 The compile error message displayed in the stack view doesn't update when the compile error changes.
    Fixed! UE-60216 Access Violation after repeatedly enabling and undoing Local Space within Niagara Emitter properties
    Fixed! UE-59402 Examine why keywords don't work for graph node operations
    Fixed! UE-50994 Reproducible crash related to assigning dynamic parameter scripts
    Fixed! UE-59949 Crash on shutdown after binding python member function to delegate
    Fixed! UE-59998 UMG anchor prompts are wrong on MacOS
    Fixed! UE-60170 [CrashReport] UE4Editor_UMG!SObjectTableRow<UObject * __ptr64>::Tick() [sobjecttablerow.h:99]
    Fixed! UE-58293 Crash when performing an undo after generating LOD of a level
    Fixed! UE-59478 Unable to control Virtual Camera by moving the device with ARKit input source
    Fixed! UE-59992 Missing mobile multi-view support for translucent objects.

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire R9 290X Tri-X 8GB @1000 MHz @1.150V | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

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