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  1. #241
    Avatar von FrozenPie
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    AW: [Sammelthread] Unreal Engine 4

    Erster Hot-Fix-Patch für die UE 4.19
    Zitat Zitat von Amanda.Bott;n1458437
    UPDATE!

    The 4.19.1 Hotfix is now live! This hotfix resolves many critical issues in the 4.19 release, including a number of the top crashes.

    Fixed in 4.19.1
    Fixed! UE-57228 [CrashReport] UE4Editor_Engine!FBlendSpaceUtilities::GetHighestWeightMarkerSyncSample() [blendspaceutilities.cpp:76]
    Fixed! UE-56470 LiveLink plugin is listed as Experimental/Beta
    Fixed! UE-56419 Setting the name of a State or Conduit node to an extremely long string causes a crash
    Fixed! UE-56405 Per Poly Collision Not Updating
    Fixed! UE-56175 Engine/Extras/MayaLiveLink Folder Not Appearing in 4.19 Installation Directories
    Fixed! UE-56170 [CrashReport] UE4Editor_LiveLink!ULiveLinkRemapAsset::BuildPoseForSubject() [livelinkremapasset.cpp:81]
    Fixed! UE-56198 Re enable optimizations for Two Bone IK code
    Fixed! UE-56161 Ensure condition failed when saving animation sequence after reimport
    Fixed! UE-56481 Audio Attenuation falloff is applied even when turned off
    Fixed! UE-57092 [CrashReport] UE4Editor_ApexDestruction!BuildDestructibleMeshFromFractureSettings() [apexdestructibleassetimport.cpp:994]
    Fixed! UE-56283 GitHub 4582 : Fixed incorrect condition in StagedFileSystemReference.cs
    Fixed! UE-54343 BuildGraph fails to create a local binary build of the Engine for Win64, Win32, and PS4 platforms
    Fixed! UE-56431 Crash on PIE exit after dynamically enabling and disabling tick functions through the Level Script blueprint.
    Fixed! UE-56270 Adding reroute node before "GetClassDefaults" disconnects output
    Fixed! UE-56316 [CrashReport] UE4Editor_BlueprintCompilerCppBackend!FEmitDefaultValueHelper::HandleInstancedSubobject() [blueprintcompilercppbackendvaluehelper.cpp:2148]
    Fixed! UE-56313 Crash occurs when undoing the adding of a node connected to an in-use reroute node
    Fixed! UE-55742 [CrashReport] UE4Editor-CoreUObject.dylib!FLinkerPlaceholderObjectImpl::FindRawPlaceholderContainer()
    Fixed! UE-57154 Crash duplicating levelscript blueprint during ComponentInstanceDataCache
    Fixed! UE-56447 Crash force deleting blueprint being used as a Child Actor Component in an actor in the level
    Fixed! UE-57301 Crash on Android with timezones not on the hour
    Fixed! UE-57178 iOS/tvOS fails to build from source editor built with Xcode 9.3, macro expansion producing 'defined' has undefined behavior
    Fixed! UE-57014 Code Projects configured for WebGL1 HTML5 fail to Launch On
    Fixed! UE-56368 ERROR: System.IO.FileNotFoundException: UE4Game does not exist
    Fixed! UE-56069 Typos in HTML5 readme.txt
    Fixed! UE-57344 LogD3D11RHI: Warning: [Aftermath] Skipping aftermath initialization on non-Nvidia device
    Fixed! UE-57226 [CrashReport] UE4Editor_Renderer!FOcclusionQueryHelpers::GetNumBufferedFrames() [sceneocclusion.cpp:64]
    Fixed! UE-56509 [CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]
    Fixed! UE-56508 [CrashReport] UE4Editor_ImageCore!CopyImage() [imagecore.cpp:144]
    Fixed! UE-56322 [CrashReport] UE4Editor_Renderer!TGraphTask<`FScene::RemoveSpeedTreeWind'::`5'::EURCMacro_FRemoveSpeedTreeWindComm and>::ExecuteTask() [taskgraphinterfaces.h:829]
    Fixed! UE-56321 [CrashReport] UE4Editor_Engine!FStaticMeshVertexBuffer::BindLightMapVertexBuffer() [staticmeshvertexbuffer.cpp:495]
    Fixed! UE-56171 [CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIter ator<TInlineAllocator<99,FDefaultAllocator> >:rocessChildren() [genericoctree.h:616]
    Fixed! UE-56162 Hiding and showing a level with painted foliage at runtime caues the foliage to disappear
    Fixed! UE-56066 Numerous LogMetal: Warning: AsyncCopyFromBufferToBuffer on overlapping ranges Warnings
    Fixed! UE-56065 Black flickering first time painting weighted landscape material layers on Mac
    Fixed! UE-56055 When LightmapType ForceVolumetric is used on a newly created static mesh, lighting will still be unbuilt after a lighting build
    Fixed! UE-55066 [CrashReport] UE4Editor_Renderer!ProcessBasePassMesh<FDrawBasePassStaticMeshAction>() [basepassrendering.h:1455]
    Fixed! UE-54537 [CrashReport] UE4Editor_Engine!FLightCacheInterface::GetLightMapInteraction() [scenemanagement.cpp:642]
    Fixed! UE-54402 [CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:233]
    Fixed! UE-52937 VR Mode Transform Gizmo no longer renders in front of selected assets
    Fixed! UE-56261 Extreme Hitching when Playing with Stat GPU or Stat Media enabled
    Fixed! UE-54908 GitHub 4480 : Crash fix trying to open the console command on Windows
    Fixed! UE-54215 [CrashReport] UE4Editor_OutputLog!SConsoleInputBox::OnKeyCharHandler() [soutputlog.cpp:710]
    Fixed! UE-56960 GitHub 4609 : Fix UE-56314, Editor crash when Landscape Comp. LODBias set to value greater than 0
    Fixed! UE-56517 Landscape leaking when using ParallelInitView 1
    Fixed! UE-56515 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::CalculateLODFromScreenSize() [landscaperender.cpp:1522]
    Fixed! UE-56453 Editor crash when Use Dynamic Material Instance is set to "True" on landscape
    Fixed! UE-56451 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::GetDynamicMeshElements() [landscaperender.cpp:2182] - PrimitiveCustomData != nullptr
    Fixed! UE-56314 Editor crash when Landscape Comp. LODBias set to value greater than 0
    Fixed! UE-56239 Crash when Landscape Max LODLevel is set to 0
    Fixed! UE-56173 Crash opening Soul City in 4.19
    Fixed! UE-54547 [CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]
    Fixed! UE-53787 [CrashReport] UE4Editor_Engine!FMaterialResource::GetTessellationMode() [materialshared.cpp:902]
    Fixed! UE-56022 Arabic Localization has both Arabic and English letters occupy the same space
    Fixed! UE-56373 UGoogleARCorePointCloud::GetPoint doesn't return position in world space.
    Fixed! UE-56372 ARCore: passthrough camera texture has blue and red channel swapped when building against gles 3.1
    Fixed! UE-56371 ARCore: Multiple line trace channel doesn't work correctly.
    Fixed! UE-56370 Crash in Acquire/Release UGoogleARCorePointCloud.
    Fixed! UE-55445 [CrashReport] UE4Editor_CoreUObject!UObject:rocessEvent() [scriptcore.cpp:1189]
    Fixed! UE-57209 One-shot sounds do not spatialize if listener doesn't move in audio mixer

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

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  2. #242
    Avatar von FrozenPie
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    PCGH.de & Heft (Abo)
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    Berlin
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    AW: [Sammelthread] Unreal Engine 4

    Noch ein Patch für die UE 4.19 vor der nächsten Preview
    Zitat Zitat von Amanda.Bott;n1469448
    UPDATE!

    The 4.19.2 Hotfix is now live! This hotfix resolves over 40 important issues in the 4.19 release.

    Fixed in 4.19.2
    Fixed! UE-55065 [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]
    Fixed! UE-57910 Show Angular Limits for Anim Dynamics Node Does Not Show Constraints
    Fixed! UE-57097 [CrashReport] UE4Editor_Core!FMath::ComputeBaryCentric2D() [unrealmath.cpp:1951]
    Fixed! UE-58232 Show Planar Limit Does Not Show Constraints
    Fixed! UE-58227 Show Spherical Limit Does Not Show Constraints
    Fixed! UE-51931 [CrashReport] UE4Editor_AnimGraph!FCSPose<FCompactHeapPose>::GetComponentSpaceTransform() [bonepose.h:533]
    Fixed! UE-57666 Hang on audio device unplug w/ audio mixer
    Fixed! UE-57585 Clicks/pops on PIE shutdown w/ audio mixer
    Fixed! UE-58005 Source bus crash
    Fixed! UE-58006 Passive mix modifier loop bug
    Fixed! UE-58009 GitHub 4678 : Fix crash that occurs when the player controller's view target is in a sublevel instance that was unloaded
    Fixed! UE-58087 Blueprint Map variables with Soft Object values are broken by 4.18 upgrade
    Fixed! UE-51952 [CrashReport] UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame()
    Fixed! UE-57335 Disabling "Skip Unneeded Dependency Compilation" clears spline points on component compile
    Fixed! UE-58115 Crash when removing Blueprint function
    Fixed! UE-52921 [CrashReport] UE4Editor_Engine!USceneComponent:estroyComponent() [scenecomponent.cpp:847]
    Fixed! UE-57828 Packaging fails for projects with HTTPChunkInstaller Plugin enabled
    Fixed! UE-57427 PerInstanceRandom material expression produces black foliage on editor restart
    Fixed! UE-56509 [CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]
    Fixed! UE-57740 Full OS hitches occur while running the editor with statgpu enabled
    Fixed! UE-57743 [CrashReport] UE4Editor_UnrealEd!UEditorEngine::BuildReflectionCaptures() [editorengine.cpp:3874]
    Fixed! UE-57548 Packaging Fails Due to Camera Cut of Sequencer in 4.19
    Fixed! UE-47661 [CrashReport] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged()
    Fixed! UE-57596 [CrashReport] UE4Editor_MovieScene!FMovieSceneEvaluationTrack::EvaluateStatic() [moviesceneevaluationtrack.cpp:445]
    Fixed! UE-57752 [CrashReport] UE4Editor_Sequencer!FSequencerNodeTree::MakeSubTracksAndSectionInterfaces() [sequencernodetree.cpp:268]
    Fixed! UE-57950 [CrashReport] UE4Editor_Sequencer!FSectionHandle::GetSectionInterface() [sequencerhotspots.cpp:19]
    Fixed! UE-58184 Sequencer: Shot Comprised of Several Shots Set to "Evaluate Subsequences in Isolation" Timeline Does Not Scrub
    Fixed! UE-57898 Re-binding unresolved possessables in sequencer leaves stale bindings hanging around
    Fixed! UE-55578 [CrashReport] UE4Editor_MaterialEditor!SMaterialLayersFunctionsInstanceTree::UpdateThumbnailMaterial() [smateriallayersfunctionstree.cpp:1128]
    Fixed! UE-56272 Incorrect foliage color in editor preview when using PerInstanceRandom node
    Fixed! UE-52919 [CrashReport] UE4Editor_Foliage!AInstancedFoliageActor::GetAllInstancesFoliageType() [instancedfoliage.cpp:2244]
    Fixed! UE-57594 [CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]
    Fixed! UE-56239 Crash when Landscape Max LODLevel is set to 0
    Fixed! UE-57276 Crash during save level and successive load level
    Fixed! UE-57681 [CrashReport] UE4Editor_Landscape!ULandscapeComponent:ostLoad() [landscape.cpp:657]
    Fixed! UE-54547 [CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]
    Fixed! UE-57799 Linux: various issues happen due to GStartTime falling out of sync with FPlatform::Seconds()
    Fixed! UE-58073 Linux servers cannot start on machines with less than 2G of RAM
    Fixed! UE-57588 Adding and removing target in Localization Dashboard leads to crash Assertion failed: (Index >= 0) & (Index < ArrayNum)
    Fixed! UE-57086 Material Instance values lost when using Material Parameters inside of multiple Material Functions
    Fixed! UE-57817 Incremental build failures with missing symbols

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  3. #243
    Avatar von Todesklinge
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    867

    AW: [Sammelthread] Unreal Engine 4

    Wann wird der Bug mit der Windows Skalierung gelöst?
    Im Multiplayer werden die clientfenster Positionen nicht gespeichert.

  4. #244
    Avatar von FrozenPie
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    AW: [Sammelthread] Unreal Engine 4

    Zitat Zitat von Todesklinge Beitrag anzeigen
    Wann wird der Bug mit der Windows Skalierung gelöst?
    Im Multiplayer werden die clientfenster Positionen nicht gespeichert.
    Da ich aktuell kein Projekt in der UE 4 entwickle (Auch wenn ich den Thread durchgängig betreue ) kann ich dir leider nichts dazu sagen
    Ich nehme an, dass du den Bug schon entsprechend reported hast? Falls nicht, solltest du mal hier reinschauen: Report a Bug


    Ansonsten wurde heute die UE 4.20 Preview 1 veröffentlicht. Dieses Release scheint sich, nach dem vorläufigen Überfliegen der Patch-Notes, fast Vollständig dem Ausbauen, Stabilisieren und fixen von bereits vorhandenen Funktionalitäten zu widmen.
    Zitat Zitat von Amanda.Bott
    PREVIEW!


    Preview 1 of the upcoming 4.20 release is available now on the Launcher and GitHub. We are making this Preview available so that our developer community can try our new features and help us catch issues before the final release. As fixes are implemented, we will release updated previews throughout the development cycle.

    Please be aware that preview releases are not fully quality tested, that they are still under heavy active development, and that they should be considered as unstable until the final release. Developers should not convert their projects for active development on preview releases. Please test on copies of your project instead.

    Links to known and fixed issues for this release are provided below. If you discover any additional issues with this preview release, please report them using the guidelines in the link: How to Report a Bug.


    Known & Fixed Issues

    4.20 Preview Summary

    This list provides a brief summary of updates in this Preview which may benefit from additional testing. Not all updates may be listed. Full release notes will be made available with the final 4.20 release.

    Rendering Updates:
    • Cinematic Depth of Field. We have a brand new implementation of Depth of Field to achieve cinematic quality. It is a replacement for Circle DoF method that is faster over most other Depth of Field methods, such as Bokeh and Circle DoF.
    • Digital Humans Improvements. A set of improvements targeted at both skin and eye rendering. Including dual lobe specular for skin, subsurface scattering for the eye material model and more.
    • Rectangular Area Lights. There is now support for a Rectangular Area Light type accessible from the Modes panel with other light types.
      • Currently only supports the Deferred Renderer.
      • Acts mostly like a Point Light, except it has a Source Width and a Source Height to control the area emitting light.
      • Static and Stationary mobility shadowing works like an area light source with Movable dynamic shadowing working more like a point light with no area currently.
    Animation/Physics Updates:
    • ProxyLOD Improvements. The new proxy LOD tool has graduated from “Experimental” to “Early Access”: this tool can be used in a Level of Detail (LOD) system. This tool lets you replace a group of meshes with a single simplified mesh requiring only a single draw call. It's most useful when viewing a detailed area such as a city or village from afar.
      • Improved Normal Control: Hard Edge Split Normal
      • Gap Filling
    • Shared SkeletalMesh LOD Setting. Implemented SkeletalMesh LOD Setting Asset that can be shared between SkeletalMeshes
    • Streaming GeomCache and Improved Alembic Importer (Experimental). Geometry cach has been completely rehauled.
      • Individual vertex animation frames are now compressed using an intra-frame codec based on Huffman encoding.
      • The Alembic importer has been changed to iteratively import frames rather than importing all frames in bulk.
    • Scripted Extensions for Actor and Content Browser Context Menu. The context menus for actors and content browser items can now be extended using Blutilities.
    • Animation Retarget Manager. Animation Retargeting Manager supports saving and loading of the mapping data.
    • RigidBody Anim Node Improvements.
    • Clothing Tapered Capsule Collision. Added support for tapered capsules to physics assets. Tapered capsules are only supported by clothing, not by rigid bodies
    • Copy Vertex Colors To Clothing Param. Added tool to copy SkeletalMesh vertex colors to any selected clothing parameter mask
    Audio Updates:
    • Sub Audio Recording [New Audio Engine Only] Added the ability to record the engine output or any submix’s output to a .wav file or a soundwave asset.
    Sequencer Updates:
    • Frame Accuracy. Sequencer now stores all internal time data as integers, allowing for robust support of frame-accuracy in situations where this is a necessity.
    • Media Track. Sequencer has a new track for playing media sources. It is like the audio track, but for movies.
    • Curve Editor/Evaluation. Weighted tangents are now supported on float curves. Sequencer now supports continuous euler angle changes when changing rotations.
    • Anim Instance Control. It is now possible to animate variables on anim instances through possessables, allowing direct control of anim blueprint variables, functions and other content.
    • Final Cut Pro 7 XML Import/Export. Sequencer movie scene data can now be exported to and imported from the Final Cut Pro 7 XML format. This can be use to roundtrip data to Adobe Premiere Pro and other editing software that supports FCP 7 XML.
    • Sequence Recorder Improvements.
    • Track Improvements. Tracks, Actors and Folders can now be reordered in Sequencer and UMG animations.
    VR/AR Updates:
    • Mixed Reality Capture: Early Access. The early access Mixed Reality Capture support has three components: video input, calibration, and in-game compositing. We have a list of supported webcams and HDMI capture devices that enable you to pull real world green screened video into the Engine from a variety of sources. ‘
    • Instanced Stereo Rendering: Translucency Support. We’ve taken the improvements to the Instance Stereo Rendering (ISR) path that we made for Robo Recall, and improved them to work across a more robust set of features in the engine. 4.20 adds support for performing the translucency rendering pass using ISR, which can significantly reduce CPU cost on translucency-heavy scenes.
    Networking Updates:
    • Replication Driver / Replication Graph (Experimental)
      • UReplicationDriver is a base class that can be used for implementing custom server replication logic.
      • UReplicationGraph is an implementation of UReplicationDriver that provides a replication system optimized for games with large actor and player counts.
    • Steam Authentication has been added.
    Mobile Updates:
    • All of the mobile improvements and optimizations we’ve made for Fortnite on iOS and Android
      • Improved Android Debugging
      • Mobile Landscape Improvements
      • RHO Thread on Android
      • Occlusion Queries on Mobile
      • Software Occlusion Culling
      • Platform Material Stats
      • Improve Mobile Specular Lighting Model
    Gameplay/Scripting Updates:
    • Blueprint Bookmarks (Experimental). The Blueprint Bookmarks feature provides the ability to create named Bookmarks in any function graph in the Blueprint editor.
    • Blueprint Watch Window. The Blueprint Watch Window is designed to speed up debugging by giving you access to the variables and nodes that you want to watch, even across multiple Blueprints
    Editor & Tools Updates:
    • Niagara is now available as Early Access. This means that we are far enough along in development that we want to share it with our customers and get as much feedback as possible before it becomes a standard engine feature.
      • Redesigned User Interface
      • New Modules. All of Niagara’s modules have been updated or rewritten to support commonly used behaviors in building effects for games.
      • GPU Simulation. We now have GPU simulation working on DX11, PS4, Xbox One, OpenGL, and Metal. Vulkan and Switch are currently not supported.
      • CPU Simulation & Compilation. CPU simulation should work properly for PC/PS4/Xbox One/OpenGL (ES3.1)/Metal. Vulkan and Switch are currently not supported.
    • UMG Savezone. The Screen Size you select in UMG and Play-In-Editor (PIE) settings are now linked with Device Profiles which also takes into account the Mobile Content Scale Factor, meaning that the final resolution and DPI scale will change based on the device screen size selected.
    • Material Gradient Curve. Materials can now use a Curve Atlas asset to store and access linear color curve data through Blueprint.
    • Slate Performance Improvements
    • Mesh Description - New Mesh Format. Unreal Engine 4 is moving to a new higher-level intermediate format which can represent any type of mesh asset in the engine. This is a gradual process that will improve workflow and enable us to provide some great new features, and we want to be completely transparent during this process.
    • Color Picker: Label Saved Colors. Colors saved in your Theme Bar or Theme Menu can now be labeled by right-clicking them.
    • Content Browser: Recently Opened Filter. There is a new filter option to list the most Recently Opened assets in the Content Browser. This filter lists the 20 most recently opened assets.
    Core Updates:
    • Garbage Collection Improvements.
    • Visual Studio 2017. UE4 will now use the Visual Studio 2017 compiler, and generate project files for Visual Studio 2017 by default. We’ve also added support for the Windows 10 SDK.

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide.
    If you experience a crash, please make sure to always submit the crash report along with a description of your actions at the time.
    Geändert von FrozenPie (06.06.2018 um 21:31 Uhr) Grund: Fehlerhafte Links im Original wurden korrigiert
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  5. #245
    Avatar von FrozenPie
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    AW: [Sammelthread] Unreal Engine 4

    Eine knappe Woche später ist auch schon die Preview 2 der UE 4.20 da inkl. einem umfangreichen Changelog

    Zitat Zitat von Amanda.Bott;n1488119
    UPDATE!

    We have just released Preview 2 for 4.20! Thank you for your continued help in testing the 4.20 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

    For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

    Fixed in Preview 2
    Fixed! UE-59049 Keep State doesn't work when using an animation asset together with Anim BP
    Fixed! UE-59499 Editor crashes if you select a new skeleton for a pose asset
    Fixed! UE-56395 Crash Occurs When Deleting Virtual Bones that are Referenced in Post Process Anim Blueprint
    Fixed! UE-59986 LOD Paint warnings open without enabling LOD Paint
    Fixed! UE-59810 SkelMeshMerge not working for meshes with >1 LOD
    Fixed! UE-59957 MasterPoseComponent can be chained, breaking assumptions about master pose. Bad poses or crashes resulting.
    Fixed! UE-58010 Issue with crash on bone visibility states
    Fixed! UE-58675 [CrashReport] UE4Editor_Engine!UAnimSequence::BakeTrackCurvesToRawAnimation() [animsequence.cpp:4428]
    Fixed! UE-58837 Crash Occurs When Retargeting Mannequin Skeleton to Daz Studio Skeleton
    Fixed! UE-56303 ChildActorComponent (SkeletalMesh) goes into tpose when calling SetChildActorClass
    Fixed! UE-59659 Orion Cook has Missing Assets on Turrets
    Fixed! UE-59964 Fix refpose editing in control rig
    Fixed! UE-58936 Creating Control Rig blueprint creates a "PROTO_BP_" parent, crashes if user saves a blueprint based on it.
    Fixed! UE-59902 Creating a HLOD setup array adds non static mesh elements.
    Fixed! UE-60018 Attenuation Reverb Send Ignored
    Fixed! UE-60127 Duplicating Level With Large _BuiltData File Results in Editor Crash
    Fixed! UE-60048 UAT Fails to Resolve Reference to Visual Studio
    Fixed! UE-59978 PSYM files are not being generated for installed engine builds
    Fixed! UE-59906 ARPG - Player attack hit pause logic not working
    Fixed! UE-60097 Combine DigitalHuman and PhotorealisticCharacter projects and add to /Samples/Showcases
    Fixed! UE-60025 Add Niagara plugin, level, and content path to Content Examples
    Fixed! UE-58741 Datasmith material default IOR value is 0.0
    Fixed! UE-59898 Level Streaming Blocking Loads Do Not Work
    Fixed! UE-59915 "debug filter" dropdown is missing from level blueprints
    Fixed! UE-58298 Certain BP nodes loading with wrong input values.
    Fixed! UE-58977 Watch window does not update with current value information when opened after hitting a breakpoint
    Fixed! UE-58974 Crash occurs when clearing a watched value from a blueprint that has been deleted
    Fixed! UE-57011 UMG animations do not work when nativized
    Fixed! UE-58623 User-defined bookmarks appear to be created through the graph UI in macro libraries and blueprint interfaces
    Fixed! UE-58588 Show Bookmarks for Current Graph Only filter does not update when changing graphs
    Fixed! UE-60009 Huawei Mate 10 (Mali G72) doesn't have a device profile
    Fixed! UE-59936 Blueprint Android app installers are named *UE4Game*.bat
    Fixed! UE-59176 Online Test Presence does not properly finish executing
    Fixed! UE-58697 SteamAuth - AdvertiseGame is not called if the packethandlers are not added
    Fixed! UE-58999 Failure to write key value pair when uploading to Steam ShooterAllTimeMatchResults_MatchesPlayed
    Fixed! UE-58310 Steam SetDedicatedServer is called inappropriately
    Fixed! UE-59981 Fix support for LLGD in 5.3.0.
    Fixed! UE-60059 UE4Editor-Linux-Debug crashes on start with -vulkan
    Fixed! UE-59593 Crash in ContentExamples when opening a map after being in a map with audio - AudioMixerSourceDecode.cpp:50
    Fixed! UE-59617 Linux crash report client does not ask user to send crash reports
    Fixed! UE-59416 Bundled toolchain is having a problem with a (system) DE locale
    Fixed! UE-59922 Crash on Linux when starting Editor in Turkish
    Fixed! UE-60043 Debug/DebugGame configured Mac code project fails to compile with numerous FMetal errors
    Fixed! UE-60001 Video from Startup Movies aren't playing on Mobile Devices from Packaged Game
    Fixed! UE-58440 HTML package crashes when F5 key is pressed
    Fixed! UE-59066 Intermittent RemoteSessionApp crash
    Fixed! UE-59711 TVOS/iOS fails to build from Windows with numerous errors 'no such file or directory'
    Fixed! UE-57505 Crash launching ES31 app on Android
    Fixed! UE-55180 Cook on the Fly server quits unexpectedly using Windows UFE to iOS
    Fixed! UE-57094 Error: Loading non-streamed mips from an external bulk file spam running app on Android device
    Fixed! UE-56968 Android ETC1a doesn't appear for packaging in editor
    Fixed! UE-59715 iOS fails to build in DebugGame configuration: symbol(s) not found for architecture arm64
    Fixed! UE-59573 HTML5 foliage is being scaled massively
    Fixed! UE-58371 Various actions utilizing Cook by the Book for certain platforms crash the editor
    Fixed! UE-58361 [CrashReport] UE4Editor-MetalRHI.dylib!CreateMTLRenderPipeline()
    Fixed! UE-58271 OrionGame - Closing client running in -game with Alt+F4 will result in a crash
    Fixed! UE-58732 Weird black lighting on skel meshes in the tools when enabling CPU Skinning
    Fixed! UE-58707 LogCompilerShader errors doing TM-ShaderModels Launch-On
    Fixed! UE-56509 [CrashReport] UE4Editor_CoreUObject!FDuplicateDataWriter::Serialize() [duplicateddatawriter.h:51]
    Fixed! UE-60060 Changing material quality force load new textures
    Fixed! UE-57688 [CrashReport] UE4Editor_Renderer!FDeferredShadingSceneRenderer::ComputeLightGrid() [lightgridinjection.cpp:490]
    Fixed! UE-59982 Tick marks do not stay aligned to keys when resizing Sequencer Window
    Fixed! UE-59971 Crash undoing imported transform track
    Fixed! UE-60113 Crash when switching capture output formats
    Fixed! UE-60049 GC trigger while the Import FBX dialog in Sequencer is open makes the Editor crash
    Fixed! UE-58688 Recording a sequence with a "none" entry incorrectly records actors
    Fixed! UE-59347 Importing a FBX that contains meshes and cameras causes the camera to be at the wrong location
    Fixed! UE-47661 [CrashReport] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged()
    Fixed! UE-60126 Crash exporting Final Cut Pro from Shot Track
    Fixed! UE-59997 Exporting FCP XML through right click menu gives warning.
    Fixed! UE-60083 Editor hard-lock deleting multiple assets referencing each other simultaneously
    Fixed! UE-57194 Changing the value of a color on a curve creates undo history transaction spam
    Fixed! UE-60075 Unable to Simulate in Viewport when Play button is set to New Window or Standalone Game
    Fixed! UE-60195 Foliage: Removing all procedural foliage and adding new one, and doing a BuildTree would cause flicker
    Fixed! UE-59544 Transforming Foliage assets selected with the Foliage Lasso Tool removes selection highlight
    Fixed! UE-59256 Foliage: when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration
    Fixed! UE-49777 [CrashReport] UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:894]
    Fixed! UE-59941 Assert opening a Niagara Emitter in Binary
    Fixed! UE-60068 The editor prompts to save changes multiple times for emitters and scripts when discarding changes on shutdown.
    Fixed! UE-60038 Systems with with emitters with missing dependencies hitch the editor on first open.
    Fixed! UE-60039 Assert while fixing and undoing dependency issues.
    Fixed! UE-60111 Niagara spline data interface has inappropriate checks
    Fixed! UE-60076 Crash when connecting nodes in rare case of a default to self
    Fixed! UE-60063 Crash when modifying the properties on an emitter in a system after it's been opened twice.
    Fixed! UE-60080 Deleting a module and undoing the delete loses data.
    Fixed! UE-60118 Prevent a crash when setting the loop duration of an emitter to a negative number
    Fixed! UE-60224 Deleting a burst module from the timeline and undoing loses data
    Fixed! UE-60223 Deleting burst keys from an emitter in a system crashes.
    Fixed! UE-60124 [CrashReport] UE4Editor_Niagara!FNiagaraDataSet::Allocate() [niagaradataset.h:285]
    Fixed! UE-60122 Prevent parameter change events with unitialized memory.
    Fixed! UE-60139 Saving a project to location above installed Engine Root directory causes Niagara to default to completely unset config settings
    Fixed! UE-60133 Burst keys display the wrong value and crash when they're edited in the timeline.
    Fixed! UE-60176 Assert opening Niagara level in Content Example
    Fixed! UE-58395 Investigate VM optimization not working correctly
    Fixed! UE-58200 Ability to add and fix Module dependencies
    Fixed! UE-58721 Orion Niagara assets not easily previewable
    Fixed! UE-59121 Renaming a Niagara editor parameter causes all parameter categories to expand
    Fixed! UE-58616 Setting MaxLoopCount to 1 causes the timeline to revert and get stuck at 0
    Fixed! UE-59517 Cannot auto-dirty assets on load
    Fixed! UE-59516 Event detail panel customization leaks until app exit and shutsdown after undo
    Fixed! UE-59340 Dragging a module across stacks causes it to loses all its typed in values, and they don't restore with an undo
    Fixed! UE-59269 Fix an issue with function error generation.
    Fixed! UE-59261 transforming a vector from local to world behaves differently in emitter vs particle
    Fixed! UE-59249 Addng and removing inputs from "Set Variables" node doesn't cause a recompile.
    Fixed! UE-59401 Drag and drop allows the user to move modules where they're not supported.
    Fixed! UE-59390 Niagara: The enable/disable checkbox doesn't deactivate renderers until the timeline is advanced
    Fixed! UE-59224 Assignment node is invalid for certain named variables
    Fixed! UE-59220 Changing an emitter from GPU to CPU and forcing a recompile recompiles every frame.
    Fixed! UE-59767 Particle VM scripts need to follow r.DumpShaderDebugInfo=1 instead of having its own pathway
    Fixed! UE-59762 Create an emitter and disable/remove add velocity, compile errors are generated
    Fixed! UE-59507 Crash when reroute node to a parameter map doesn't have an input
    Fixed! UE-59503 Crash: niagara crashes every time certain module nodes are deleted
    Fixed! UE-58832 Assert attempting to add a Niagara emitter parameter to a system before tracking an emitter
    Fixed! UE-58823 Adding a property pin to a Niagara Module Script map node creates a duplicate of that property in the Properties menu
    Fixed! UE-58070 Remove individual nodes which provide access to constants (such as delta time) to prevent confusion
    Fixed! UE-57699 Creating an emitter curve doesn't have the default value set
    Fixed! UE-57696 Changing renderer properties doesn't force a refresh
    Fixed! UE-57692 Renaming a Niagara Script parameter does not replicate to included Nodes in the Node Graph
    Fixed! UE-57362 Crash wiring InputMap into a Float value in Niagara Script
    Fixed! UE-57167 Adding a new attribute makes it hidden in the attribute spreadsheet under filters, making debugging impossible
    Fixed! UE-55541 Crash when looping a function through Map Get
    Fixed! UE-54678 Niagara skeletal mesh sampling regions do not update unless Niagara is closed and reopened
    Fixed! UE-49797 Creating a particles namespace variable in an emittter or system script should generate an error
    Fixed! UE-51080 NPC. Namespace should be read-only in Niagara graphs,
    Fixed! UE-59723 TorusLocation fails to compile due to Particles.PreviousVelocity depending on Particles.Velocity
    Fixed! UE-59589 Users have to press refresh in the meta data editor to see deleted meta data fields disappear
    Fixed! UE-58745 Deleting metadata is broken
    Fixed! UE-59251 The compile error message displayed in the stack view doesn't update when the compile error changes.
    Fixed! UE-60216 Access Violation after repeatedly enabling and undoing Local Space within Niagara Emitter properties
    Fixed! UE-59402 Examine why keywords don't work for graph node operations
    Fixed! UE-50994 Reproducible crash related to assigning dynamic parameter scripts
    Fixed! UE-59949 Crash on shutdown after binding python member function to delegate
    Fixed! UE-59998 UMG anchor prompts are wrong on MacOS
    Fixed! UE-60170 [CrashReport] UE4Editor_UMG!SObjectTableRow<UObject * __ptr64>::Tick() [sobjecttablerow.h:99]
    Fixed! UE-58293 Crash when performing an undo after generating LOD of a level
    Fixed! UE-59478 Unable to control Virtual Camera by moving the device with ARKit input source
    Fixed! UE-59992 Missing mobile multi-view support for translucent objects.



    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  6. #246
    Avatar von FrozenPie
    Mitglied seit
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    Berlin
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    AW: [Sammelthread] Unreal Engine 4

    Die Entwickler bei Epic Games sind anscheinend fleißig bei der Arbeit an der neuen UE 4.20, denn auch das Changelog für die Preiview 3 fällt alles andere als kurz aus

    Zitat Zitat von Amanda.Bott;n1491183
    UPDATE!

    We have just released Preview 3 for 4.20! Thank you for your continued help in testing the 4.20 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

    For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.


    Fixed in Preview 3
    Fixed! UE-59914 Editor freezes after reimporting alembic asset
    Fixed! UE-59473 Handled ensure occurs in Orion -game - CurrentTime >= 0.f && CurrentTime <= SequenceLength
    Fixed! UE-53444 If the entry of State Machine of AnimBP directly connect a state which has another state machine, a crash will occur when changing parameters of AnimBP
    Fixed! UE-60412 Editor freeze with cyclical recursion with Set Master Pose Component
    Fixed! UE-59957 MasterPoseComponent can be chained, breaking assumptions about master pose. Bad poses or crashes resulting.
    Fixed! UE-60546 Crash calling Set Sound Wave on Synth Sample Player component in blueprint
    Fixed! UE-60471 Synth Sample Player's Set Seek Time is broken.
    Fixed! UE-60448 Crash occurs when switch from Effects map to Lighting map in content examples with Audio.h
    Fixed! UE-60297 Unable to GenerateProjectFiles with Visual Studio 2015
    Fixed! UE-60326 [CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:696]
    Fixed! UE-53522 GitHub 4344 : Remove .version file
    Fixed! UE-60442 Editor Toolbar Button plugin with 'Is Engine Plugin' enabled fails to compile, '-module' argument could not be found
    Fixed! UE-60415 Third Party Library plugin creation fails, 'ExampleLibrary.h' file not found
    Fixed! UE-59713 Mac: iOS Fails Build Step for Clang Error: "framework not found AccountKit"
    Fixed! UE-56325 Packaging copy of QAGame for Android fails with clang error
    Fixed! UE-60619 nDisplay template is missing from the promoted build
    Fixed! UE-60078 Cannot successfully create a local binary build of the Engine that includes iOS
    Fixed! UE-60190 Generate Project Files fails with Visual Studio 15.7.3 if NuGet package manager is not installed
    Fixed! UE-60447 UHT is being rebuilt with VS2017 despite passing -2015 to UBT
    Fixed! UE-59750 UnrealMatch3 fails to build for iOS with error about modifying value of bCompileForSize
    Fixed! UE-60256 Reduce size of VirtualCameraSample project
    Fixed! UE-59993 Match 3 display is slightly off screen on some android devices
    Fixed! UE-59939 ElementalDemo Landscape map is failing to load as sublevel
    Fixed! UE-59907 ARPG - Detail lights too bright on sphere reflection captures
    Fixed! UE-60453 ARPG - Fix initial camera rotation on delayed player restart
    Fixed! UE-60340 ElementalDemo is a now a Code project for Release-4.20
    Fixed! UE-59445 Product Viewer Template
    Fixed! UE-59042 VRed importer
    Fixed! UE-59748 Intermittent failures when trying to import Datasmith files in Unreal Studio Projects - Entitlement check failure
    Fixed! UE-60571 Datasmith plugins are causing certain XR projects to crash on launch
    Fixed! UE-60400 Crash occurs Launching C++ project onto Lumin with Unreal Studio plugins enabled
    Fixed! UE-58920 nDisplay template
    Fixed! UE-56573 [CrashReport] Reimport crash - Objects have the same fully qualified name but different paths
    Fixed! UE-59412 Many faces flipped after IGES files import
    Fixed! UE-58742 Mesh not found after CAD import of 3dm file
    Fixed! UE-58387 Datasmith CAD cannot reimport mesh if it has LODs
    Fixed! UE-59064 Crash importing Datasmith file through python using garbage content destination
    Fixed! UE-59752 Mouse hover performances in mesh editing
    Fixed! UE-60270 Datasmith importer - Material not compiling and Textures corrupted after first material with normal map
    Fixed! UE-60173 Cooked game crash with asset imported from datasmith - Serial size mismatch
    Fixed! UE-60452 Importing object with multi-material from datasmith is broken
    Fixed! UE-59189 SketchUp Installer list SketchUp 2017 and 2016 but we compile only 2018
    Fixed! UE-59683 Overlapping UV on Sketchup datasmith Import
    Fixed! UE-60318 Light baking produces splotchy results with highly tessellated SKP models
    Fixed! UE-60174 Light baking produces incorrect results with SKP models
    Fixed! UE-59975 Textures with png alpha loses its transparency
    Fixed! UE-60564 Missing latest improvements from Sketchup plugin
    Fixed! UE-60413 Can't launch a game with DatasmithFBXImport plugin (VRed/Deltagen) enable
    Fixed! UE-60024 Cannot load asset created by Sketchup in Python
    Fixed! UE-48433 [CrashReport] UObjectBaseUtility::IsA | UObjectProperty::SerializeItem
    Fixed! UE-60359 FLevelCollection::RemoveLevel crash after reverting a change to a sublevel
    Fixed! UE-58366 [CrashReport] UE4Editor_Engine!FLevelCollection::RemoveLevel() [world.cpp:249]
    Fixed! UE-60544 User has option to rename imported Gameplay Tags, causes crash
    Fixed! UE-60598 Incorrect toast response when trying to delete gameplay tag with children
    Fixed! UE-59182 Build failure after nativizing any child Blueprint class (regression).
    Fixed! UE-60119 Build failure after nativizing any child Blueprint class with function override (regression).
    Fixed! UE-60337 [CrashReport] UE4Editor_Kismet!FBlueprintInterfaceLayout::OnClassPicked() [blueprintdetailscustomization.cpp:5102]
    Fixed! UE-60656 Users are not warned that compilation manager will be mandatory in 4.21
    Fixed! UE-58244 Editor crash when reparenting blueprints: FInitBodiesHelper<1>::FInitBodiesHelper<1>()
    Fixed! UE-60455 Comment Box Font Size Does not update until compiled or saved
    Fixed! UE-60456 Comment bubble does not appear with "Show Bubble" enabled
    Fixed! UE-60570 Watch windows will not list any watched values from before being opened
    Fixed! UE-59393 Fix unreal console connection to Lumin platform
    Fixed! UE-58595 Crash when saving a UEDPIE level
    Fixed! UE-58594 Rename crash when performing ServerTravel in PIE
    Fixed! UE-58601 Crash when traveling to a ShooterGame match after failing to spawn in a previous match
    Fixed! UE-29969 Crash when Removing and adding players on client
    Fixed! UE-55838 Crash playing in viewport with more than one player
    Fixed! UE-57173 Server RPC with struct param containing class reference does not pass parameter
    Fixed! UE-59511 Warnings when entering lobby: "StaticMeshComponent0 has physics bodies outside of MBP bounds "
    Fixed! UE-58813 Destructibles are not rendered correctly when fractured if Support Compute Skincache is enabled
    Fixed! UE-60062 UnrealFrontend Quick Launch fails
    Fixed! UE-60032 Log<Platform>: Warning: Attempted to use GamePersistentDownloadDir(), but CacheDataSizeKB wasn't specified in <Platform> Project Settings
    Fixed! UE-59303 Apex/Physx need to generate *.sym files for new crash symbolicator
    Fixed! UE-59721 Windows to Linux Launch On fails from a binary build - clang++.exe: error: linker command failed with exit code 1
    Fixed! UE-60045 Hot Reload/Compile button in Editor fails: UBT ERROR: Failed to produce item
    Fixed! UE-60639 Unix platform does not set current working directory to the base
    Fixed! UE-60668 Linux: Packaged Games and Launch-ons have no audio
    Fixed! UE-60257 KeyUp triggers us hitting the disk
    Fixed! UE-59252 Mobile Temporal AA is broken
    Fixed! UE-59486 IOS crashing on open on iOS 9 devices - uncaught exception 'NSInvalidArgumentException'
    Fixed! UE-59408 Enabling Preview Rendering Level Mobile GLES3.1 on Map With Vector Fields Results in Editor Crash
    Fixed! UE-58811 Enabling RenderDoc under Android Project Settings breaks RenderDoc 1.0
    Fixed! UE-58585 Modulated shadows in Mali device, ES3_1, movable object leads to shadow artifact when moving camera
    Fixed! UE-59715 iOS fails to build in DebugGame configuration: symbol(s) not found for architecture arm64
    Fixed! UE-60044 Very large frame time increases on Android Adreno GPUs (SunTemple)
    Fixed! UE-60308 Software occlusion and hardware occlusion queries should be mutually exclusive
    Fixed! UE-59871 iOS: UE4 Apps are not Allowing Device to Auto-Lock While They are Open
    Fixed! UE-59822 App icons and Launch images are displayed as standard iPad Retina icons and images on some iPad Pros
    Fixed! UE-58014 Mobile tonemapper permutations need to be refactored
    Fixed! UE-57252 GitHub 4631 : Fix one iOS Package Bug.
    Fixed! UE-57136 Assertion failed: InWindow when starting Android app with phone awake but screen locked on Galaxy S9
    Fixed! UE-60264 iOS Launch-On rebuilds every time
    Fixed! UE-59139 Mobile Static Lighting isn't working properly
    Fixed! UE-59231 Built Lighting for Rectangle lights does not match movable lighting
    Fixed! UE-59334 Incorrect render target index assignment in GLSLBackend
    Fixed! UE-59058 Windows OpenGL Launch on of TM-ShaderModels has excessively bright light Near Hair Model and Cloth samples
    Fixed! UE-59720 Warning: Referenced Directory Engine/Source/ThirdParty/mtlpp/mtlpp-master-7efad47/interpose' does not exist does not exist
    Fixed! UE-60255 Black artifacts over specular reflections on SkinNoHead material used in TM-ShaderModels
    Fixed! UE-60201 Static Mesh with High Precision Tangent Basis enable gives bad lightmap
    Fixed! UE-60184 Directional Light settings remain from previous level when creating new level when using forward rendering
    Fixed! UE-59551 Content Examples Basic Decal does not render with color
    Fixed! UE-59523 DX12 warning opening sample projects, Warning: NumQueriesInBatch is not used in FD3D12QueryHeap::StartQueryBatch()
    Fixed! UE-60488 Ensure selecting an actor with a vector field
    Fixed! UE-60380 Crash when running Editor with -vulkan - Error: Runnable thread RHIThread crashed.
    Fixed! UE-60368 Crash after setting screen percentage when running Vulkan - Error: Runnable thread RHIThread crashed.
    Fixed! UE-53617 Regression: "Play particle effect" anim notifies are not seen in the editor playing level sequence/matinee when Attached is set to false
    Fixed! UE-60307 GCurrentNumDrawCallsRHI incremented twice per-drawcall in development
    Fixed! UE-60663 The reflection examples in TM-ShaderModels are reflecting a black sky
    Fixed! UE-60508 Enable HDR Display Output on Game User Settings Crash
    Fixed! UE-60353 Auto Compute LOD Distance doesn't properly change screen sizes
    Fixed! UE-60002 Save sequence with Geometry Cache causes GLEO
    Fixed! UE-60351 Sequence Name does not update when duplicating group
    Fixed! UE-60345 Sequence recorder group actors aren't always saved
    Fixed! UE-60322 Crash Occurs When Light is Added to Sequencer and Light Component is Keyed
    Fixed! UE-59861 Right click menu in tree view has paste button grayed out
    Fixed! UE-59820 Crash garbage collecting after saving a sequence with a duplicated binding
    Fixed! UE-60631 Missing Burn In Settings in Render Movie Settings
    Fixed! UE-60568 Unable to call several functions in UMovieSceneParameterSection due to them not being exposed outside of the module
    Fixed! UE-60472 Currently open level is not marked dirty upon adding a possessable actor to a level sequence
    Fixed! UE-60511 Play reverse continues looping
    Fixed! UE-60487 Convert a spawnable to a possessable should retain the name of the spawnable
    Fixed! UE-60606 Crash in MovieSceneImpl::RestorePreAnimatedToken() due to null state token
    Fixed! UE-56340 Animation sequence's ParticleNotify doesn't fire while playing it back in Sequencer editor
    Fixed! UE-60213 Moving subscenes is not invalidating evaluation templates
    Fixed! UE-60686 Tracks referencing the same sequencer don't work properly in package build
    Fixed! UE-60269 Curve Editor help text is no longer present
    Fixed! UE-60333 [CrashReport] UE4Editor_CoreUObject!StaticFindObject() [uobjectglobals.cpp:314]
    Fixed! UE-60271 Curve Handle art assets are missing
    Fixed! UE-60172 Warning: Unable to find Slate Widget Style 'GenericFilters.TextStyle' when opening visual logger
    Fixed! UE-60646 UV Preview in Static Mesh Editor stretches to fill the entire Viewport on Mac
    Fixed! UE-60588 Reimporting a mesh with a user-created Material Slot removes the option to delete the custom Material Slot
    Fixed! UE-57837 GitHub 4664 : Set Password on EditableText
    Fixed! UE-60500 Staticmesh LODs custom SectionInfoMap give a different material mapping, build versus load
    Fixed! UE-60164 Crash os saving scene on the opening level
    Fixed! UE-59132 Crash in UHierarchicalInstancedStaticMeshComponent::GetOverlappingSphereCount
    Fixed! UE-59033 [CrashReport] UE4Editor_Landscape!ALandscapeProxy::UpdateBakedTextures() [landscape.cpp:2537]
    Fixed! UE-57571 Undo action gets Landscape Grass Types per platform controls into broken state
    Fixed! UE-60155 Strings unlocalizable in 4.20 Preview 1
    Fixed! UE-60550 Crash when using Find in Blueprints with String Table references
    Fixed! UE-60642 Modifying Curve Atlas Texture Size changes the curve index used by Material Instances
    Fixed! UE-59168 Capturing a particle system's current attributes can be a little awkward and confusing
    Fixed! UE-60128 [CrashReport] VCRUNTIME140!MoveSmall() [memcpy.asm:306] - UE4Editor_Niagara!FNiagaraParameterStore::Tick
    Fixed! UE-60281 Users can crash the editor when making unexpected edits to the emitter and system graphs.
    Fixed! UE-60252 Niagara and Cascade systems not rendering in simulate.
    Fixed! UE-60320 [CrashReport] UE4Editor_NiagaraEditor!UNiagaraStackFunctionInput::CanReset() [niagarastackfunctioninput.cpp:978]
    Fixed! UE-60240 Cross talk between Niagara system sims
    Fixed! UE-60245 Spawned particles on the surface of a static mesh in Niagara get offset if the actor is anywhere but the world origin
    Fixed! UE-59566 Opening an asset performs undoable actions.
    Fixed! UE-59613 Crash when swapping back and forth between CPU/GPU and editing parameters
    Fixed! UE-59518 System/Emitters should call Spawn and Update on frame 0
    Fixed! UE-60569 Attempting to import TMapImport_CSV locks the editor - Couldn't unpack vector found at character 38 in the first row
    Fixed! UE-60473 Assert deleting Color module in a Niagara Emitter
    Fixed! UE-60460 Crash when editing metadata on a module with an edit condition which was added in an open system.
    Fixed! UE-60580 Crash when changing the color of after changing the particle sim target
    Fixed! UE-60574 Importing a CSV asset with a TSet Material auto imports as a Houdini asset with no Data Table options window
    Fixed! UE-60377 Crash when undoing a deactivation of a module in a System
    Fixed! UE-60373 Undo the deactivation of a module does not re-enable the module
    Fixed! UE-60374 Skeletal Mesh Log Spamming for Every Asset Unnecessarily
    Fixed! UE-60369 Linux - EngineTest crashes with error: LogCore: Error: appError called: Assertion failed: InState >= ENiagaraExecutionState::Active && InState < ENiagaraExecutionState::Num
    Fixed! UE-60366 Crash when deleting CurlNoiseForce Module from Emitter in Content Examples
    Fixed! UE-60357 Crash when undoing deletion of Beam Emitter Setup module from DynamicBeam Emitter in Content Examples
    Fixed! UE-60355 Crash when value for Emitter Life Cycle NextLoopDuration exceeds 36000
    Fixed! UE-56008 Crash when deleting a Color for Curve parameter from a collection that is in use in a Emitter Stack
    Fixed! UE-59996 SpawnBurstInstantaneous Random Int causes VM crash
    Fixed! UE-60243 Error executing a script with white space in is name or path - invalid syntax
    Fixed! UE-60316 [CrashReport] UE4Editor_UMGEditor!SWidgetDetailsView::GetNameIcon() [swidgetdetailsview.cpp:380]
    Fixed! UE-60073 Performance UI Frames display does not update
    Fixed! UE-59574 Set up AutoSDKs for Lumin/Mac
    Fixed! UE-60399 QAAR fails to cook
    Fixed! UE-58187 MR - All MR plugin content needs to be saved with a non-zero version number
    Fixed! UE-55807 Packaging GoogleVR fails due to missing binaries
    Fixed! UE-54250 Disable MR calibration debug cheats
    Fixed! UE-58873 FaceARSample - Crashes on app launch
    Fixed! UE-60520 GoogleVR projects are crashing on launch - Assertion failed: bMemorySizeReady
    Fixed! UE-60177 Extremely low FPS while running a project with -game

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  7. #247
    Avatar von FrozenPie
    Mitglied seit
    15.06.2013
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    PCGH.de & Heft (Abo)
    Ort
    Berlin
    Beiträge
    9.560

    AW: [Sammelthread] Unreal Engine 4

    Seit gestern, also nicht mal eine Woche später, ist nun auch schon die vierte Preivew der UE 4.20 draußen
    Zitat Zitat von Amanda.Bott;n1494026
    UPDATE!

    We have just released Preview 4 for 4.20! Thank you for your continued help in testing the 4.20 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

    For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.


    Fixed in Preview 4
    Fixed! UE-59810 SkelMeshMerge not working for meshes with >1 LOD
    Fixed! UE-44910 Skeletons don't cook in a deterministic way
    Fixed! UE-60856 Pose Asset crash - update source crash when curve is added
    Fixed! UE-60561 Nothing in timeline for Blending_ControlRig sequence
    Fixed! UE-60486 Project fails to reopen after adding a feature pack
    Fixed! UE-60902 nDisplay icons are not set
    Fixed! UE-60870 Once Autoplay has been disabled, it cannot be re-enabled
    Fixed! UE-60867 Black squares on ActionRPG landscape on device
    Fixed! UE-60758 ActionRPG has outdated UE branding for app icon for Windows
    Fixed! UE-60746 Update RemoteSessionApp project to have Simple VirtualCamera sample level
    Fixed! UE-60677 Character can be instantly reoriented during some animations
    Fixed! UE-60674 iOS has the wrong Launch Image in ActionRPG
    Fixed! UE-60675 ActionRPG Android defaults to Vulkan
    Fixed! UE-60671 Background is black on devices because fog is not rendering
    Fixed! UE-60672 Pillar pops in vision when crossing middle of map
    Fixed! UE-60634 ARPG - Android Launch Image
    Fixed! UE-60633 ARPG - Blur backups on es3.1
    Fixed! UE-60577 Landscape in ActionRPG is default material in Mobile PIE (ES2)
    Fixed! UE-60558 VehicleGame launcher sample is missing some default inputs
    Fixed! UE-59041 Late feature : MDL/AXF importer
    Fixed! UE-59798 Late feature : AJA Media
    Fixed! UE-59438 Late feature : Virtual Set sample
    Fixed! UE-60898 AjaMedia.uplugin has EngineVersion set
    Fixed! UE-60772 Transparency and fading do not work in MeshEditor
    Fixed! UE-60723 Import CAD - Crash on re-import after deleting & undo deleting light source
    Fixed! UE-60803 Datasmith - Generate lightmap UVs is disabled at import
    Fixed! UE-54417 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2305]
    Fixed! UE-60438 When Client Side Navigation is enabled, it is only initialized Server Side
    Fixed! UE-59055 Crash occurs when interacting with pop out widget for Debug Filter drop down within the Blueprint editor
    Fixed! UE-60254 Rare crash closing the editor after packaging with Nativization enabled
    Fixed! UE-60794 Editor crashes when accepting target in Merge Tool
    Fixed! UE-60774 Crash opening new level with current level and sublevel blueprints open
    Fixed! UE-60759 Crash diffing two blueprint and reloading one of them
    Fixed! UE-60661 Match3 fails to package with Nativization for Android, 'Function does not have a parameter named 'MoveType''
    Fixed! UE-60873 Crash compiling an Anim Blueprint used in as a Sub Anim Instance twice after changing a variable to Text
    Fixed! UE-60872 Crash compiling an Anim Blueprint used in as a Sub Anim Instance twice after changing a variable to String
    Fixed! UE-60878 Changing parameter type will lose pin values (but not connections)
    Fixed! UE-60711 Reloading blueprint with Diff window open will crash the editor
    Fixed! UE-60705 Crash - Triggering a Blueprint Breakpoint Multiple times with the Blueprint Editor closed Crashes the Editor
    Fixed! UE-60625 All pins are orphaned on a custom event call node when a pin is changed on the custom event
    Fixed! UE-60624 Hang when hosting an online ShooterGame match
    Fixed! UE-60584 Crash when doing PIE from Override Binding assets in QAGame
    Fixed! UE-60047 SDL2 needs to be rebuilt for armhf (32bit)
    Fixed! UE-59943 Linux crash on startup with Cook On The Fly
    Fixed! UE-59928 Linux: suppressing -fPIE does not work as intended.
    Fixed! UE-60217 User is not prompted to install the toolchain provided by UE4 when generating project files on Linux with an old clang version
    Fixed! UE-60858 Unknown project file type 'CLion error when generating project files for CLion
    Fixed! UE-60596 TestPAL crashes with MallocProfiler when trying to run on Linux
    Fixed! UE-60566 Standard error is spammed with "Used memory before allocating anything was"
    Fixed! UE-60398 4.20 modular binaries don't start on a number of Linux distros (Fedora, CentOS, Arch)
    Fixed! UE-57836 Crash dragging MaterialImportTest.abc with materials into level
    Fixed! UE-60146 Linux: EXR Image Sequences Render Black
    Fixed! UE-60767 ARM server fails to build with: undefined reference to SDL_ConfineCursor
    Fixed! UE-60242 Android Rendering issues on ARPG in Vulkan
    Fixed! UE-59864 RemoteSessionApp has no UE splash (loads with black screen)
    Fixed! UE-59576 Blending on meshes in Landscapes umap is not rendering properly in High End Mobile Preview or HTMl5
    Fixed! UE-60781 Blackscreen in app on Galaxy S6 SM-G920F
    Fixed! UE-60560 iOS: Errors During Build Step with dSYM File Included Due to Space In Project Path
    Fixed! UE-58463 Thermals are Nominal message appears on DebugGame and Development iOS packages
    Fixed! UE-57315 Match3 Sig 11 crash with GL RHIThread enabled
    Fixed! UE-60277 Vulkan -sm5 application fails to load: Error: The global shader cache file SF_VULKAN_SM4.bin is missing
    Fixed! UE-59572 Depth' blur needs to work on the new DOF
    Fixed! UE-59535 Enabling Support Compute Skincache causes textures to render incorrectly on SK_Mannequin in game
    Fixed! UE-59784 Static Mesh LODs are not changing their color based upon distance
    Fixed! UE-59425 Movable Volumetric Fog causing black artifacts on Particle Lights
    Fixed! UE-60901 DOF: take coc radius error into account when binning gathering sample
    Fixed! UE-60854 Diaphragm DOF second coc dilate is not being used
    Fixed! UE-60808 Material Collection Not Updated
    Fixed! UE-60775 MetalRHI: "FMetalShaderPipeline does not have member named..." errors compiling Test config
    Fixed! UE-59307 Add support for Compressed Volume textures in Vulkan
    Fixed! UE-60612 Crash in FD3D11DynamicRHI::SetResourcesFromTables
    Fixed! UE-57601 ShooterGame menu flashes in Vulkan on Linux
    Fixed! UE-53183 Re-do optimization from 3689687
    Fixed! UE-56009 Warning: Ambiguous search when launching TM-PhysicalLightUnits
    Fixed! UE-60268 Min Roughness light parameter not functioning properly
    Fixed! UE-60421 Extremely low frames on Context Examples - UMG with -vulkan
    Fixed! UE-60944 PIE after an Undo of an Added Sub-scene causes a crash related to UMovieSceneTrack::GetMaxRowIndex()
    Fixed! UE-60736 Using the Create Level Sequence Player node starts the sequence at a Random Start Time
    Fixed! UE-60686 Tracks referencing the same sequencer don't work properly in package build
    Fixed! UE-60841 Asset Size Mapper window text is clipped when High DPI is enabled
    Fixed! UE-60730 Texture Editor viewport glitches when editing adjustment attributes
    Fixed! UE-60699 Crash overwriting a recently-saved level
    Fixed! UE-60926 Camera Safe frames offset when High DPI Support is enabled
    Fixed! UE-60918 Vertices are offset from mesh when Large Verts is enabled with High DPI Support
    Fixed! UE-60770 Unable to Reset to Default on various settings in the details panel of Texture Editor
    Fixed! UE-60331 [CrashReport] UE4Editor_Landscape!ALandscapeProxy::FlushGrassComponents() [landscapegrass.cpp:1942]
    Fixed! UE-48724 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::UpdateLayerInfoMap() [landscape.cpp:1459]
    Fixed! UE-48899 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::RegisterActor() [landscape.cpp:1882]
    Fixed! UE-51914 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
    Fixed! UE-60642 Modifying Curve Atlas Texture Size changes the curve index used by Material Instances
    Fixed! UE-60332 [CrashReport] UE4Editor_MeshEditor!FMeshEditorMode::CreateWireframeMeshComponents() [mesheditormode.cpp:4780]
    Fixed! UE-60261 EngineTest - MeshOrientation tests fail with: "Screenshot 'MeshOrientationTests_After Runup' test failed, Screnshots were different!"
    Fixed! UE-60877 Renaming and deleting parameters from the system/emitter editor deletes and renames inputs in modules.
    Fixed! UE-60874 Crash when editing float function inputs.
    Fixed! UE-60847 Curve evaluation doesn't work with interpolated spawn until interp spawn is turned off and on again
    Fixed! UE-60669 Renaming an Output Pin within an Niagara Script Details Panel breaks existing connections
    Fixed! UE-60548 Crash when redoing after undoing the addition of an emitter to a system
    Fixed! UE-53684 Niagara emitters without render modules will have a sprite module created for them when they're added to a system that can't be deleted
    Fixed! UE-59114 Widget clips incorrectly when added at runtime
    Fixed! UE-60731 Some widget elements render on top of the editor during PIE if they are wrapped by an invalidation box
    Fixed! UE-60592 Ensure when force deleting a Widget Blueprint referenced by the level Blueprint
    Fixed! UE-60342 Adding the Vehicle code feature pack to a project fails to compile with 'HMD_MODULE_INCLUDED' errors
    Fixed! UE-60884 Installed builds fail when ARKit is enabled by default
    Fixed! UE-60861 There are seams in the AR environment textures when applied to a skylight
    Fixed! UE-60783 ARKit 2.0 Preview Support
    Fixed! UE-60556 GearVR projects are not receiving Gear trackpad input
    Fixed! UE-53905 Oculus CheckIfPointWithinPlayArea function returns incorrect results
    Fixed! UE-51654 SteamVR plugin ignores windowed settings and forces app into fullscreen
    Fixed! UE-54455 MR Calibration: When calibrating with Vive, alignment models don't show up
    Fixed! UE-57633 ARKit: App Crashes when Swiped Off-Screen after Pressing "Start AR"
    Fixed! UE-60756 LiveLink Client Panel not refreshing for sources not added through UI
    Fixed! UE-60840 Crash dragging Spline Mesh Actor from modes panel into viewport

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  8. #248
    Avatar von FrozenPie
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    AW: [Sammelthread] Unreal Engine 4

    Und die hohe Schlagzahl in den Previews der UE 4.20 geht weiter, wieder mit einer großen Menge an Fixes.
    Zitat Zitat von Amanda.Bott;n1496517
    UPDATE!

    We have just released Preview 5 for 4.20! Thank you for your continued help in testing the 4.20 build before its official release. As a reminder, the Preview builds are for testing only, and should not be used for the active development of your project.

    For a list of known issues affecting this latest preview, please follow the links provided on the first post in this thread.

    Fixed in Preview 5
    Fixed! UE-60538 Engine Test - Screenshot 'AnimatedCloth' test failed, Screnshots were different!
    Fixed! UE-61299 Audio mixer memory leak
    Fixed! UE-61303 Clicks with stopping voices in QAGame
    Fixed! UE-61128 Synth Sample Player Crash When Setting Sound Wave During Playback On Long Files
    Fixed! UE-60850 Stuttering audio when playing Short Beep sample
    Fixed! UE-60913 Static sounds have severe hitching of sound in New Audio Engine on HTML5
    Fixed! UE-60839 Audio is inaudible when Falloff Distance is set to 1
    Fixed! UE-61309 CircularQueue Count method returns bad value when Tail wraps around
    Fixed! UE-61058 Visual Studio not linked to Binary Editor
    Fixed! UE-60726 Error occurs when attempting to create a local binary engine build that includes iOS
    Fixed! UE-60969 UAT searches wrong root folder for include paths specified in .Build.cs
    Fixed! UE-60962 Enabling a plugin in a BP project does not compile the plugin on restart
    Fixed! UE-61182 Mac Core Components is 17GB with Preview 4
    Fixed! UE-61249 Lighting needs to be rebuilt in ContentExamples - Lighting
    Fixed! UE-60678 Disable FX option doesn't disable all the sound FX
    Fixed! UE-60673 Lots of clicking in ambient audio on Android
    Fixed! UE-60583 Main menu doesn't fade behind Options on Android
    Fixed! UE-60953 Class Type References are listed twice in the description for Virtual Reality Templates
    Fixed! UE-60943 Potions do not provide the recovery listed in the inventory
    Fixed! UE-61142 ContentExamples - Lighting - 5.4 example needs to be updated to use SpecularScale
    Fixed! UE-61120 Replace VirtualCameraSample project with VirtualCamera project
    Fixed! UE-61147 Multiple unused assets and Redirectors in EngineTest
    Fixed! UE-61082 Match3 fails to package for iOS with Binary Editor and Source build - bCompileCEF3
    Fixed! UE-60658 iOS packages fail to build with incompatible Datasmith plugins
    Fixed! UE-60937 Texture need to be reimported after importing MDL file
    Fixed! UE-61157 nDisplay template have some bad settings
    Fixed! UE-59042 Late feature : VRed importer
    Fixed! UE-60946 Import CAD - Crash on reimport Datasmith scene after deleting light sources
    Fixed! UE-61132 [Regression] Missing static mesh actors on importing CATProduct
    Fixed! UE-61178 Media Bundle Scaling Issues
    Fixed! UE-61102 ActorComponent.h BP Node Tooltip Typo on bReset
    Fixed! UE-61156 Code projects fail to compile in Binary version of the editor - NavigationSystemBase.h(202): error C2143: syntax error: missing ';' before '<class-head>'
    Fixed! UE-60922 Nav Area class is reset after updating from 4.19.2 to 4.20 Preview 3
    Fixed! UE-60924 The target for the "Should be Loaded" variable appears to have change to "Level Streaming Kismet"
    Fixed! UE-61123 Text pins on call nodes not updated when default value changes
    Fixed! UE-52940 Two nodes named Load Level Instance
    Fixed! UE-61088 Text pins are not orphaned when it has a value
    Fixed! UE-59040 Crash when calling a RPC function with a TSet or TMap parameter on a client
    Fixed! UE-61003 DemoRec creates named folder demo2 instead of the expected demo1 named folder for empty Demo directories
    Fixed! UE-61033 ShooterGame: Unable to return to Main Menu from Demo Replay
    Fixed! UE-61031 Shootergame Demo List persists after Demos Start Playing
    Fixed! UE-61181 Crash opening Physics Asset for a clothed skel mesh with assigned LOD Settings
    Fixed! UE-61191 TLS slots can be shared due to issue with TStaticBitArray::FindFirstClearBit()
    Fixed! UE-60993 Shootergame fails to build with LogShaderCompilers: Error: Errors compiling global shader FPostProcessDiaphragmDOFSetupCS
    Fixed! UE-58827 TM-ShaderModels launch on process terminates with no logging after approximately 2 minutes
    Fixed! UE-61121 ARM server fails to link missing openexr files
    Fixed! UE-61115 Linux: Mono Process from UBT runs in the Background after Package is Cancelled
    Fixed! UE-60879 Setup.sh does not automatically restart on Ubuntu 14.04
    Fixed! UE-56041 Linux: Cancelling a package during build command prevents another package from being run
    Fixed! UE-61190 UnrealMatch3 crashes when rotating while opening on IOS
    Fixed! UE-60738 RemoteSessionApp is missing updated app Icons
    Fixed! UE-58683 Custom iOS icons don't appear on device for Windows BP projects (Binary Build)
    Fixed! UE-58081 ARKit face AR - native orientation is Landscape, needs to match app
    Fixed! UE-60928 RemoteSessionApp project fails to compile
    Fixed! UE-59576 Blending on meshes in Landscapes umap is not rendering properly in High End Mobile Preview or HTMl5
    Fixed! UE-59931 Blueprint iOS apps are named UE4Game.ipa
    Fixed! UE-54781 Preache request should have been hot warnings opening QAGame
    Fixed! UE-60605 Using the old DOF algorithm doesn't work properly
    Fixed! UE-60747 Basic StaticMeshActor components render discolored when undoing duplication
    Fixed! UE-60764 [CrashReport] UE4Editor_Renderer!FMaterialShader::SetParametersInner<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:181]
    Fixed! UE-60440 Infiltrator demo has very bright lighting on Mac
    Fixed! UE-60425 Lights are not alternating their reaction on Lit Particles
    Fixed! UE-60328 Translucency Lighting mode examples flicker in TM-ShaderModels
    Fixed! UE-60380 Crash when running Editor with -vulkan - Error: Runnable thread RHIThread crashed.
    Fixed! UE-60358 Animated Cloth rendering incorrectly in TM-ShaderModels - Mac Intel Iris Pro 6100
    Fixed! UE-60169 [CrashReport] UE4Editor_Renderer!FMaterialShader::SetParametersInner<FRHIVertexShader * __ptr64>() [shaderbaseclasses.cpp:181]
    Fixed! UE-60191 Launch-on and packages of TM-Shadermodels for iOS fail from missing Shader Maps
    Fixed! UE-60965 Crash when setting the 'Color Vision Deficiency Preview Type' to anything other than Normal Vision on Mac
    Fixed! UE-61106 Mac ComposureFramework project crashes on launch, Assertion failed: BufferIndex < 8
    Fixed! UE-61105 GitHub 4829 : 4.20 dynamic hidden shadows fix
    Fixed! UE-59505 Photorealistic Character aliasing results in jagged lines on skin and blotchy hair
    Fixed! UE-57663 Vulkan crash when PIE in QAGame, vkGetQueryPoolResults failed with error VK_ERROR_DEVICE_LOST
    Fixed! UE-52759 SwarmCoordinator and SwarmAgent can randomly fail writing to output directory in race condition during build
    Fixed! UE-60964 Sequence Recorder Recording Groups have a "_A" appended after the user renames them.
    Fixed! UE-61015 Control Rig Sequence doesnt have a default display rate
    Fixed! UE-60991 Render movie settings not inheriting launch arguments from the editor
    Fixed! UE-60976 Actor to Record in Sequence Recorder isn't Filtering by Assets in the Level
    Fixed! UE-61036 Crash when exiting a Sequence Recording in PIE if the Sequence Recorder window is docked to the left side of the editor
    Fixed! UE-61074 Exposed default level sequence instance data to game C++
    Fixed! UE-59820 Crash garbage collecting after saving a sequence with a duplicated binding
    Fixed! UE-57712 Sequence Recorder: the sequence name of next sequence is not updated with next iteration when recording begins
    Fixed! UE-61170 MeshDescription.Conversion test fails converting RawMesh to MeshDescription to RawMesh
    Fixed! UE-60500 Staticmesh LODs custom SectionInfoMap give a different material mapping, build versus load
    Fixed! UE-60301 The user is not warned when using content with broken normals due to encoding changes
    Fixed! UE-61001 White frames on startup movies PC and XB1
    Fixed! UE-61108 [CrashReport] UE4Editor_UnrealEd!FAssetEditorManager::OpenEditorForAsset() [asseteditormanager.cpp:386]
    Fixed! UE-60952 Hovering Curve Gradient stop areas after creating a stop with Opacity = 0 hides the Curve Graident
    Fixed! UE-61092 Startup Movies Black Screen in Packaged Projects
    Fixed! UE-61085 High DPI Monitors and Editor Ruler
    Fixed! UE-61098 //UE4-Release-4.20 - Incremental EngineTestEditor - warning: field 'bUseMouseForTouchInEditor' will be initialized after field 'bShowTitleSafeZone'
    Fixed! UE-60485 Removing a Foliage Type from a ProceduralFoliageVolume does not remove the Foliage Type from the volume when it is placed in a level
    Fixed! UE-60958 Undoing and redoing erasing foliage will cause the foliage to flicker in the editor
    Fixed! UE-59598 ContentExamples - SK_Box_Morph_1 has artifacting when animated
    Fixed! UE-59611 Reimporting Static Mesh LODs yields unexpected material assignments
    Fixed! UE-60549 LandscapeGrassOutput node doesn't have name fields for Grass Types
    Fixed! UE-58338 [CrashReport] UE4Editor_MaterialEditor!FMaterialEditorParameterDetails::GetParameterExpressionDescription() [materialeditordetailcustomization.cpp:365]
    Fixed! UE-61241 Data interfaces defined in an emitter script can't be used in a particle script in the emitter editor.
    Fixed! UE-60688 Crash when deleting user exposed variables in system when created with parameter map
    Fixed! UE-60390 Crash compiling Niagara Module script with a Curve Input Parameter
    Fixed! UE-60995 [CrashReport] UE4Editor_NiagaraEditor!FNiagaraEditorUtilities::GetScriptOutputNode() [niagaraeditorutilities.cpp:823]
    Fixed! UE-61087 Assert undoing the removal of an Emitter from a Niagara System with multiple Emitters
    Fixed! UE-61012 Keeping Niagara GPU simulations open in the background causes the system to run out of virtual memory
    Fixed! UE-61010 Editor crash when dragging Niagara Modules from one Emitter/System Stack to another
    Fixed! UE-61037 ~10ms slow down when running with -game
    Fixed! UE-60182 Button color does not change immediately when a material is applied
    Fixed! UE-61287 Failing to launch on to Lumin device due to vulkan RHI issue
    Fixed! UE-61204 ARCandidateImage and ARCandidateObject are missing Blueprint accessible APIs
    Fixed! UE-60582 Mac: Daydream Instant Preview Encounters Handled Ensure On First VR Preview of Editor Run
    Fixed! UE-61168 Crash when using remote live link publishing of face ar data and using xcode version < 10
    Fixed! UE-60963 Failure to launch onto Magic Leap due to Shader Compiler issues
    Fixed! UE-61148 Removal of bSupportAR causes the host to not start all the proper channels
    Fixed! UE-61067 ARSkyLight defaults to having the lower hemisphere be black
    Fixed! UE-60875 Lumin - Need to disable the "All_Phaedra_On..." Launch on option for 4.20
    Fixed! UE-58385 FaceARSample - Looking for face to track prompt does not come up if tracking is lost while app is running
    Fixed! UE-61207 nDisplay template icon does not fit well with other template icons

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

  9. #249
    Avatar von FrozenPie
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    AW: [Sammelthread] Unreal Engine 4

    Da das Changelog wie üblich zu lang für einen Major-Release ist, gebe ich hier nur wieder den Link zur finalen Version der UE 4.20.0
    Unreal Engine 4.20 Released!
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

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  10. #250
    Avatar von FrozenPie
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    AW: [Sammelthread] Unreal Engine 4

    Gestern wurde der erste Hoftfix für die UE 4.20 in Form der UE 4.20.1 released
    Zitat Zitat von Amanda.Bott;n1507576
    UPDATE!

    The 4.20.1 Hotfix is now live! This Hotfix includes important fixes for importing FBXs and crashes with forward shading.

    Fixed in 4.20.1
    Fixed! UE-59351 Installed Build Code First Person template fails to Launch with System.IO.DirectoryNotFoundException for AudioMixerAudioOut\AudioMixerAudioOut.precompiled during Build step
    Fixed! UE-62017 Cannot debug projects in the Editor if it uses a unique target build environment
    Fixed! UE-61955 SwarmCoordinator.exe is missing from binary build
    Fixed! UE-62001 BuildGraph cannot create installed build for Windows
    Fixed! UE-61937 nDisplay monoscopic broken on GL3/4
    Fixed! UE-62007 Blueprint nodes can have false error labels when loaded
    Fixed! UE-62144 Unable to use Steam Sessions with a source built editor from Github
    Fixed! UE-62079 FInBunch.bClose flag is not copied in FInBunch(FInBunch &InBunch, bool CopyBuffer)
    Fixed! UE-61946 Arrays on multicast events called from the server are not passed to clients
    Fixed! UE-62033 Linux: callstack unwinding is broken on ARM
    Fixed! UE-61530 Need an option to suppress "Register Unreal Engine file types?" in Setup.sh
    Fixed! UE-50281 Arch64 and ARM servers fail to open on the Linux machines
    Fixed! UE-61951 Undersampling bug in Diaphragm DOF on non HLSL compiler
    Fixed! UE-61795 Diaphragm DOF crashes with forward shading and MSAA
    Fixed! UE-62096 Crash when using StepToNextShot / PreviousShot with sequencer
    Fixed! UE-61728 Burnin for ShotFrame and CurrentShotLocalTime is incorrect
    Fixed! UE-61707 Geometry cache track doesn't always update
    Fixed! UE-61706 Animations don't update on the first frame of shots
    Fixed! UE-62067 Can't import FBX animations
    Fixed! UE-62064 Generate Lightmap UVS Doesn't Update the Lightmap Coordinate Index
    Fixed! UE-61841 Access Violation referencing a Material Function containing a CurveAtlasRowParameter
    Fixed! UE-62099 Namespaces are not removed when importing Skeletal Meshes from FBX, and breaks the importing of referenced Animations
    Fixed! UE-61762 Virtual Camera Global Boom influenced by motion scale when moving forward with device at an angle

    REMEMBER: Please report any new bugs you find by following the How To Report a Bug Guide
    AMD Ryzen 1700X | Be quiet! Dark Rock 3 | Sapphire RX 580 Nitro+ (R.I.P. R9 290X) | ASUS ROG Crosshair VI Hero | 2x16 GB G.Skill RipJaws V @3000 MHz @CL14-14-14-34 | Samsung SSD 960 Evo 1TB M.2 NVMe | Seagate IronWolf 8TB | Be quiet! Dark Power Pro 10 550 W | Be quiet! Silent Base 600

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